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Authors: Tony Dujardin and Jean-Christophe Routier

Affiliation: Université des Sciences et Technologies de Lille, France

ISBN: 978-989-8111-66-1

Keyword(s): Behaviour, Action selection, Situated agent, Video games.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Artificial Life ; Computational Intelligence ; Evolutionary Computing ; Game Playing ; Industrial Applications of AI ; Soft Computing ; Symbolic Systems

Abstract: Since the action selection mechanism chooses the next fired action, we claim that it is the place where the character’s behaviour is defined. We propose an ASM wich is able to produce believable and reusable behaviours for situated cognitive characters. It is defined as a combination of several motivations. It is modular and robust to evolutions of the environment, hence the designer task of building behaviour is made easier. The design of NPC in MMORPG can particularly derive benefit from this ASM.

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Paper citation in several formats:
Dujardin T.; Routier J. and (2009). HOW TO EASILY DESIGN REUSABLE BEHAVIOURS FOR SITUATED CHARACTERS?.In Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, ISBN 978-989-8111-66-1, pages 167-172. DOI: 10.5220/0001544601670172

@conference{icaart09,
author={Tony Dujardin and Jean{-}Christophe Routier},
title={HOW TO EASILY DESIGN REUSABLE BEHAVIOURS FOR SITUATED CHARACTERS?},
booktitle={Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,},
year={2009},
pages={167-172},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001544601670172},
isbn={978-989-8111-66-1},
}

TY - CONF

JO - Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,
TI - HOW TO EASILY DESIGN REUSABLE BEHAVIOURS FOR SITUATED CHARACTERS?
SN - 978-989-8111-66-1
AU - Dujardin, T.
AU - Routier, J.
PY - 2009
SP - 167
EP - 172
DO - 10.5220/0001544601670172

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