Authors:
Victor Prado
;
Carla Delgado
;
Mônica Ferreira da Silva
;
Waldir Siqueira Moura
and
Leandro Mendonça do Nascimento
Affiliation:
PPGI, Universidade Federal do Rio de Janeiro, UNESA, PMDC, Brazil
Keyword(s):
Technology, Games, School Community, Involvement, Tournament.
Abstract:
Community involvement in school activities has long been the topic of studies, and while much has been discussed in terms of its consequences and types of involvement, there is little research regarding events, as a way to mobilize school communities in Brazil, especially game-based events. In light of Brazil’s poorly perceived school environments as shown in 2018 PISA and the massive popularity of electronic games as a hobby for Brazilian youth, this research will attempt to demonstrate how game-based school events can be an effective way of involving school communities. This research followed a game-based city-wide project, which occurred simultaneously in all schools of Maricá in Rio de Janeiro state, in Brazil, over the course of 2019. While the project had many goals and activities, this article will aim on demonstrating the effects of its game-based events in relation to school communities, as perceived by teachers and their students who participated in the project.