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Authors: Gaëlle Guigon 1 ; Jérémie Humeau 1 and Mathieu Vermeulen 2

Affiliations: 1 IMT Lille Douai, France ; 2 IMT Lille Douai and Sorbonne Universités, France

Keyword(s): Escape Game, Serious Game, Design, Motivation, Model.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Instructional Design ; Learning/Teaching Methodologies and Assessment

Abstract: This article proposes a methodology to design Serious Escape Games (SEG) for teaching. It describes, through the proposed model, how to approach the various aspects related to this type of activity (constraints, pedagogy, parameterization, tests, background, etc.). The goal of SEG is not only to reinforce the knowledge and skills of students or to acquire them, but also to improve their intuition as to the choice of the skills to be mobilized according to the different situations. This methodology was implemented through an experiment carried out as part of a Masters combinatorial optimization course in an Engineering School, the aim of which was to increase the attractiveness of this very complex discipline manipulating a large number of digits. The evaluation of this experiment showed the advantages of this activity : manipulation of the notions in a playful way by the learners, increase of the motivation and improvement of their reactivity and practical sense.


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Paper citation in several formats:
Guigon, G.; Humeau, J. and Vermeulen, M. (2018). A Model to Design Learning Escape Games: SEGAM. In Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-291-2; ISSN 2184-5026, SciTePress, pages 191-197. DOI: 10.5220/0006665501910197

author={Gaëlle Guigon. and Jérémie Humeau. and Mathieu Vermeulen.},
title={A Model to Design Learning Escape Games: SEGAM},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU},


JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - A Model to Design Learning Escape Games: SEGAM
SN - 978-989-758-291-2
IS - 2184-5026
AU - Guigon, G.
AU - Humeau, J.
AU - Vermeulen, M.
PY - 2018
SP - 191
EP - 197
DO - 10.5220/0006665501910197
PB - SciTePress