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Authors: Rob Whent 1 ; Dragana Martinovic 2 ; C. I. Ezeife 2 ; Sabbir Ahmed 2 ; Yanal Alahmad 2 and Tamanna Mumu 2

Affiliations: 1 OTEP Inc, Canada ; 2 University of Windsor, Canada

Keyword(s): Cognitive Skill Mapping, Computer Games, Database Integration, Database Mining.

Related Ontology Subjects/Areas/Topics: Accessibility to Disabled Users ; Computer-Supported Education ; Information Technologies Supporting Learning ; Technology Support for Pervasive Learning ; Ubiquitous Learning ; Web-Based Learning, Wikis and Blogs

Abstract: National statistics confirm that nowadays about 20% of school children have some type of mental health issue, about 70% of adult mental health disorders originated in adolescence, while about 40% have unidentified learning differences that affect their learning abilities. Starting early enough with proper screening of a child’s cognitive skills is critical for improved learning and mental wellbeing. Unfortunately, assessments and treatment can be costly, elusive or conflicting. This paper describes an approach to identifying child’s cognitive skill level that is adopted by an online product called “Think2Learn” developed by OTEP Inc. (Online Training & Education Portal). OTEP uses ubiquitousness of the Internet and attractive features of online computer games to give parents automated opportunity to screen and follow their children’s cognitive development. OTEP presently uses a collection of approximately 100 video games for children to play and while doing so, it records their score to continuously assess and monitor their cognitive strengths and weaknesses. The Webbased tool for identifying cognitive skill level is developed as an integration or data warehouse of a number of relevant data sources such as the cognitive skills categories data, games data, player inventory data and so on. The integrated data are continuously mined, analyzed and queried for proper and quick assessment or recommendations. (More)

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Paper citation in several formats:
Whent, R.; Martinovic, D.; Ezeife, C.; Ahmed, S.; Alahmad, Y. and Mumu, T. (2012). SCHOOL AGE CHILDREN’S COGNITION IDENTIFICATION BY MINING INTEGRATED COMPUTER GAMES DATA. In Proceedings of the 4th International Conference on Computer Supported Education (CSEDU 2012) - Volume 1: SGoCSL; ISBN 978-989-8565-07-5; ISSN 2184-5026, SciTePress, pages 495-505. DOI: 10.5220/0003917204950505

@conference{sgocsl12,
author={Rob Whent. and Dragana Martinovic. and C. I. Ezeife. and Sabbir Ahmed. and Yanal Alahmad. and Tamanna Mumu.},
title={SCHOOL AGE CHILDREN’S COGNITION IDENTIFICATION BY MINING INTEGRATED COMPUTER GAMES DATA},
booktitle={Proceedings of the 4th International Conference on Computer Supported Education (CSEDU 2012) - Volume 1: SGoCSL},
year={2012},
pages={495-505},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003917204950505},
isbn={978-989-8565-07-5},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 4th International Conference on Computer Supported Education (CSEDU 2012) - Volume 1: SGoCSL
TI - SCHOOL AGE CHILDREN’S COGNITION IDENTIFICATION BY MINING INTEGRATED COMPUTER GAMES DATA
SN - 978-989-8565-07-5
IS - 2184-5026
AU - Whent, R.
AU - Martinovic, D.
AU - Ezeife, C.
AU - Ahmed, S.
AU - Alahmad, Y.
AU - Mumu, T.
PY - 2012
SP - 495
EP - 505
DO - 10.5220/0003917204950505
PB - SciTePress