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Authors: Richard Hotte ; Susan M. Ferreira ; Saâd Abdessettar and Charles Gouin-Vallerand

Affiliation: TÉLUQ (UQ), Canada

Keyword(s): Serious Games Design, Pedagogical Pattern, Mobile Learning Application, Learning Game Scenario, Educational Montessori Approach, Instructional Modeling Technique.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; Distance and e-Learning in a Global Context ; Distance Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Information Technologies Supporting Learning ; Instructional Design ; Learning/Teaching Methodologies and Assessment ; Mobile Information Systems ; Mobile Learning ; Social Context and Learning Environments ; Ubiquitous Learning ; Web Information Systems and Technologies

Abstract: The design of educational Serious Games (SG) remains a difficult operation which requires a tight weave between practices in instructional design and game design to be effective. Despite excellent works in the domain, the balance problem increases more significantly in the mobile learning system development such as Kids Smart Mobile School (KSMS) as a SG. KSMS is a school that aims to provide learning from K to 12 in Math and English as a Second Language to children without access to school in developing countries. This paper proposes a solution by designing a pedagogical pattern of a Learning Game Scenario, based on the educational Montessori approach mixed up with instructional engineering technique. This pattern is applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS. Moreover, this paper indicates how this pedagogical pattern makes easier the communication between members of an interdisciplinary team in different phases of design an d development. (More)

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Paper citation in several formats:
Hotte, R.; M. Ferreira, S.; Abdessettar, S. and Gouin-Vallerand, C. (2017). Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design. In Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-240-0; ISSN 2184-5026, SciTePress, pages 87-94. DOI: 10.5220/0006260300870094

@conference{csedu17,
author={Richard Hotte. and Susan {M. Ferreira}. and Saâd Abdessettar. and Charles Gouin{-}Vallerand.},
title={Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2017},
pages={87-94},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006260300870094},
isbn={978-989-758-240-0},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - Digital Learning Game Scenario - A Pedagogical Pattern Applied to Serious Game Design
SN - 978-989-758-240-0
IS - 2184-5026
AU - Hotte, R.
AU - M. Ferreira, S.
AU - Abdessettar, S.
AU - Gouin-Vallerand, C.
PY - 2017
SP - 87
EP - 94
DO - 10.5220/0006260300870094
PB - SciTePress