loading
Papers Papers/2020

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Chih-Hung Wu 1 ; Ching-Cha Hsieh 1 ; Cheng-Chieh Huang 2 and Chin-Chia Hsu 2

Affiliations: 1 National Taichung University, Taichung, Taiwan and National Taiwan University, Taiwan ; 2 National Taiwan University, Taiwan

ISBN: 978-989-8111-88-3

ISSN: 2184-4992

Keyword(s): Human-Computer Interaction, Wii, Leisure Technology, Structural Equation Model.

Related Ontology Subjects/Areas/Topics: Applications ; Design Methodology and Cognitive Factors in Design ; e-Business ; Education/Learning ; e-Learning ; Enterprise Information Systems ; HCI on Enterprise Information Systems ; Human Factors ; Human-Computer Interaction ; Knowledge Management and Information Sharing ; Knowledge-Based Systems ; Multimedia Systems ; Physiological Computing Systems

Abstract: Nintendo released the fifth home videogame console, Wii in November 2006, and sold over six million units in six months. What drives people to play Wii game? What is the magic? The TAM model has empirically tested why people accept some technologies, but most constructs are measured for workspace contexts. This research argues that if we want to understand that why people are attracted to the leisure technology, such as Wii, should take consider the leisure social psychology constructs. We consider that people playing the leisure technology will experience a subjective psychological state of leisure, not only objectively tangible activities. Thus, the intrinsic motivations of leisure will influence the attitudes and intentions of people for using the Wii Game. This research proposes a new leisure technology acceptance model, then using questionnaires, streets surveys, and SEM to collect and verify data. This study provides a new perspective and direction to study leisure technology and human-computer interaction (HCI). (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.235.227.117

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Wu, C.; Hsieh, C.; Huang, C. and Hsu, C. (2009). WHAT DRIVES PEOPLE TO PLAY WII GAME? - The Trend of Human-Computer Interaction on Video Game Design. In Proceedings of the 11th International Conference on Enterprise Information Systems - Volume 5: ICEIS, ISBN 978-989-8111-88-3; ISSN 2184-4992, pages 190-193. DOI: 10.5220/0002154801900193

@conference{iceis09,
author={Chih{-}Hung Wu. and Ching{-}Cha Hsieh. and Cheng{-}Chieh Huang. and Chin{-}Chia Hsu.},
title={WHAT DRIVES PEOPLE TO PLAY WII GAME? - The Trend of Human-Computer Interaction on Video Game Design},
booktitle={Proceedings of the 11th International Conference on Enterprise Information Systems - Volume 5: ICEIS,},
year={2009},
pages={190-193},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002154801900193},
isbn={978-989-8111-88-3},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Enterprise Information Systems - Volume 5: ICEIS,
TI - WHAT DRIVES PEOPLE TO PLAY WII GAME? - The Trend of Human-Computer Interaction on Video Game Design
SN - 978-989-8111-88-3
IS - 2184-4992
AU - Wu, C.
AU - Hsieh, C.
AU - Huang, C.
AU - Hsu, C.
PY - 2009
SP - 190
EP - 193
DO - 10.5220/0002154801900193

Login or register to post comments.

Comments on this Paper: Be the first to review this paper.
0123movie.net