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Authors: Joaquim Honório 1 ; J. Antão B. Moura 2 ; Paulo Brito 1 ; Talita Menezes 1 and Marcelo Barros 2

Affiliations: 1 Federal University of Campina Grande (UFCG), Brazil ; 2 Federal Universisty of Campina Grande (UFCG), Brazil

Keyword(s): Student Perceptions, Gamification, Game Design Elements, Game-based Learning, Location-based Learning.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Immersive Learning ; Information Technologies Supporting Learning ; Learning/Teaching Methodologies and Assessment ; Mobile Information Systems ; Mobile Learning ; Ubiquitous Learning ; Web Information Systems and Technologies

Abstract: Applications for Mobile-Learning, used in conjunction with strategies based on games, provide new opportunities for the learning process in the physical and virtual worlds. Although previous works evaluated location-based mobile applications (and its variations), most of them focused almost entirely on specific metrics, leaving the player’s perspective aside. This paper presents study results for the evaluation of m-Learning applications from the students’ perspective regarding the learning experience based on location and the game elements that might make the learning process more appealing to them. The study collected major game elements from the literature and applied questionnaires to 53 students from public high schools (junior high) in two states of Northeast Brazil. The results suggest that the majority of students have interest in this learning approach and consider most of the analysed game elements important to promote learning motivation, even though there are elements tha t are not as appealing. The paper contributes to the design of gamified location-based m-Learning applications in the sense that it provides insight into the importance of their requirements players perceive and may thus, serve as a guide for such applications versioning. (More)

CC BY-NC-ND 4.0

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Paper citation in several formats:
Honório, J.; B. Moura, J.; Brito, P.; Menezes, T. and Barros, M. (2018). Gamification in Location-based M-Learning: Students’ Perceptions of Game Elements. In Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-291-2; ISSN 2184-5026, SciTePress, pages 489-496. DOI: 10.5220/0006716404890496

@conference{csedu18,
author={Joaquim Honório. and J. Antão {B. Moura}. and Paulo Brito. and Talita Menezes. and Marcelo Barros.},
title={Gamification in Location-based M-Learning: Students’ Perceptions of Game Elements},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2018},
pages={489-496},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006716404890496},
isbn={978-989-758-291-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Gamification in Location-based M-Learning: Students’ Perceptions of Game Elements
SN - 978-989-758-291-2
IS - 2184-5026
AU - Honório, J.
AU - B. Moura, J.
AU - Brito, P.
AU - Menezes, T.
AU - Barros, M.
PY - 2018
SP - 489
EP - 496
DO - 10.5220/0006716404890496
PB - SciTePress