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Authors: Chishyan Liaw ; Ching-Tsorng Tsai ; Chung-Chi Lin and Jing-Long Wu

Affiliation: Tunghai University, Taiwan

ISBN: 978-989-8565-33-4

ISSN: 2184-2825

Keyword(s): First-person Shooter.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Artificial Intelligence and Decision Support Systems ; Computational Intelligence ; Enterprise Information Systems ; Evolution Strategies ; Evolutionary Computing ; Game Theory Applications ; Genetic Algorithms ; Informatics in Control, Automation and Robotics ; Intelligent Control Systems and Optimization ; Soft Computing

Abstract: This paper presents an effective strategy of evolving a character in the Quake III Arena, a first-person shooter. A genetic algorithm (GA) is used to evolve a character's capabilities and behaviors. In order to increase a character’s ability, the GA is used to determine the constrained weights for the behavior control. In the experiments, the GA is implemented to design a non-player character (NPC) which is shown to be superior to the other characters originally created in the Quake III game. This evolving strategy decreases the amount of effort required by game designers to design an intelligent character’s behaviors.

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Paper citation in several formats:
Liaw, C.; Tsai, C.; Lin, C. and Wu, J. (2012). Evolving a Character in a First-person Shooter.In Proceedings of the 4th International Joint Conference on Computational Intelligence - Volume 1: ECTA, (IJCCI 2012) ISBN 978-989-8565-33-4, ISSN 2184-2825, pages 265-267. DOI: 10.5220/0004112702650267

@conference{ecta12,
author={Chishyan Liaw. and Ching{-}Tsorng Tsai. and Chung{-}Chi Lin. and Jing{-}Long Wu.},
title={Evolving a Character in a First-person Shooter},
booktitle={Proceedings of the 4th International Joint Conference on Computational Intelligence - Volume 1: ECTA, (IJCCI 2012)},
year={2012},
pages={265-267},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004112702650267},
isbn={978-989-8565-33-4},
}

TY - CONF

JO - Proceedings of the 4th International Joint Conference on Computational Intelligence - Volume 1: ECTA, (IJCCI 2012)
TI - Evolving a Character in a First-person Shooter
SN - 978-989-8565-33-4
AU - Liaw, C.
AU - Tsai, C.
AU - Lin, C.
AU - Wu, J.
PY - 2012
SP - 265
EP - 267
DO - 10.5220/0004112702650267

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