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Authors: Danilo Avola 1 ; Luigi Cinque 2 ; Gian Luca Foresti 1 ; Cristina Mercuri 2 and Daniele Pannone 2

Affiliations: 1 University of Udine, Italy ; 2 Sapienza University of Rome, Italy

ISBN: 978-989-758-173-1

ISSN: 2184-4313

Keyword(s): Augmented Reality, ArUco Marker, OpenCV, OpenGL.

Related Ontology Subjects/Areas/Topics: Applications ; Economics, Business and Forecasting Applications ; Object Recognition ; Pattern Recognition ; Software Engineering ; Virtual Environments

Abstract: The Augmented Reality (AR) is an expanding field of the Computer Graphics (CG) that merges items of the real-world environment (e.g., places, objects) with digital information (e.g., multimedia files, virtual objects) to provide users with an enhanced interactive multi-sensorial experience of the real-world that surrounding them. Currently, a wide range of devices is used to vehicular AR systems. Common devices (e.g., cameras equipped on smartphones) enable users to receive multimedia information about target objects (non-immersive AR). Advanced devices (e.g., virtual windscreens) provide users with a set of virtual information about points of interest (POIs) or places (semi-immersive AR). Finally, an ever-increasing number of new devices (e.g., HeadMounted Display, HMD) support users to interact with mixed reality environments (immersive AR). This paper presents a practical framework for the development of non-immersive augmented reality applications through which target objects are enriched with multimedia information. On each target object is applied a different ArUco marker. When a specific application hosted inside a device recognizes, via camera, one of these markers, then the related multimedia information are loaded and added to the target object. The paper also reports a complete case study together with some considerations on the framework and future work. (More)

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Paper citation in several formats:
Avola, D.; Cinque, L.; Foresti, G.; Mercuri, C. and Pannone, D. (2016). A Practical Framework for the Development of Augmented Reality Applications by using ArUco Markers.In Proceedings of the 5th International Conference on Pattern Recognition Applications and Methods - Volume 1: ICPRAM, ISBN 978-989-758-173-1, ISSN 2184-4313, pages 645-654. DOI: 10.5220/0005755806450654

@conference{icpram16,
author={Danilo Avola. and Luigi Cinque. and Gian Luca Foresti. and Cristina Mercuri. and Daniele Pannone.},
title={A Practical Framework for the Development of Augmented Reality Applications by using ArUco Markers},
booktitle={Proceedings of the 5th International Conference on Pattern Recognition Applications and Methods - Volume 1: ICPRAM,},
year={2016},
pages={645-654},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005755806450654},
isbn={978-989-758-173-1},
}

TY - CONF

JO - Proceedings of the 5th International Conference on Pattern Recognition Applications and Methods - Volume 1: ICPRAM,
TI - A Practical Framework for the Development of Augmented Reality Applications by using ArUco Markers
SN - 978-989-758-173-1
AU - Avola, D.
AU - Cinque, L.
AU - Foresti, G.
AU - Mercuri, C.
AU - Pannone, D.
PY - 2016
SP - 645
EP - 654
DO - 10.5220/0005755806450654

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