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Multimodal Cueing in Gamified Physiotherapy: A Preliminary Study

Topics: e-Health and Education; Game-Based Approaches towards Health Awareness; Home Care Monitoring Systems; Management of Health Services; Mobile Health Monitoring; Software and Applications for Independent Living; Studies of People with Medical Conditions; Systems Usability; Tele-Rehabilitation; Wearable Technologies; Web and Mobile Interaction

Authors: Negar Haghbin 1 and Marta Kersten-Oertel 1 ; 2

Affiliations: 1 Gina Cody School of Engineering and Computer Science, Concordia University Montreal, QC, Canada ; 2 PERFORM Centre, Concordia University Montreal, QC, Canada

Keyword(s): Mobile Health Applications, Gamification, Physiotherapy, Cueing, Multimodal Cues, Wearables.

Abstract: Advances in mobile devices have made possible the adherence to healthy lifestyles and workout routines with less supervision from a professional, for example, a strength trainer or physiotherapist. Mobile health games in particular can help individuals with chronic conditions and disabilities who require physiotherapy and rehabilitation to stay motivated and encouraged during their physiotherapy process. We developed a mobile game application, Neblina Wrist Physio that works with a wearable motion sensor to look at the effect of multimodal cueing, i.e. using stimuli to facilitate movement initiation and continuation, mechanisms on wrist physiotherapy exercises. The results of our study showed that cueing in a gamified physiotherapy environment is an effective means of keeping users entertained and engaged. At the same time, the impact of cueing modalities in improving the quality of gamified physiotherapy exercises appears to be affected by the difficulty of the exercise and the spec ific game. (More)

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Paper citation in several formats:
Haghbin, N. and Kersten-Oertel, M. (2021). Multimodal Cueing in Gamified Physiotherapy: A Preliminary Study. In Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE; ISBN 978-989-758-506-7; ISSN 2184-4984, SciTePress, pages 137-145. DOI: 10.5220/0010396101370145

@conference{ict4awe21,
author={Negar Haghbin. and Marta Kersten{-}Oertel.},
title={Multimodal Cueing in Gamified Physiotherapy: A Preliminary Study},
booktitle={Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE},
year={2021},
pages={137-145},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010396101370145},
isbn={978-989-758-506-7},
issn={2184-4984},
}

TY - CONF

JO - Proceedings of the 7th International Conference on Information and Communication Technologies for Ageing Well and e-Health - ICT4AWE
TI - Multimodal Cueing in Gamified Physiotherapy: A Preliminary Study
SN - 978-989-758-506-7
IS - 2184-4984
AU - Haghbin, N.
AU - Kersten-Oertel, M.
PY - 2021
SP - 137
EP - 145
DO - 10.5220/0010396101370145
PB - SciTePress