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Authors: Patrick G. Hartono and Bayu P. Dirgantoro

Affiliation: Binus International University, Jakarta, Indonesia, Indonesia

Keyword(s): Gamification, Audiovisual, Installation, Game Technology, Auditory Perception, Ambisonic, Binaural

Abstract: “Trapped” is a site-specific gamified audiovisual installation that aims to unify sonically the player and virtual environment by implementing the sonic pathfinder method into the underlying concept and interactivity process, so the player is no longer navigate only with his/her visual cognition but also through the auditory perception that employed to determine the location of the enemy object. These involve the investigation of the artistic and interactive elements of computer game using the three-dimensional game engine (unity3D) and three-dimensional sound engine (google resonance audio) to create a virtual 3D environment of the gamified audiovisual installation.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Hartono, P. and Dirgantoro, B. (2020). ‘Trapped’: An Interactive Gamified Audiovisual Installation. In Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - CREATIVEARTS, ISBN 978-989-758-430-5, pages 56-61. DOI: 10.5220/0008526600560061

@conference{creativearts20,
author={Patrick G. Hartono. and Bayu P. Dirgantoro.},
title={‘Trapped’: An Interactive Gamified Audiovisual Installation},
booktitle={Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - CREATIVEARTS,},
year={2020},
pages={56-61},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008526600560061},
isbn={978-989-758-430-5},
}

TY - CONF

JO - Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - CREATIVEARTS,
TI - ‘Trapped’: An Interactive Gamified Audiovisual Installation
SN - 978-989-758-430-5
AU - Hartono, P.
AU - Dirgantoro, B.
PY - 2020
SP - 56
EP - 61
DO - 10.5220/0008526600560061

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