loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Job N. Nyameino 1 ; Fazle Rabbi 2 ; Ben-Richard Ebbesvik 2 ; Martin C. Were 3 and Yngve Lamo 2

Affiliations: 1 Department of Informatics, University of Bergen, Bergen, Norway, Institute of Biomedical Informatics, Moi University, Eldoret and Kenya ; 2 Department of Computing, Mathematics, and Physics, Western Norway University of Applied Sciences, Bergen and Norway ; 3 Institute of Biomedical Informatics, Moi University, Eldoret, Kenya, Department of Biomedical Informatics, Vanderbilt University Medical Center, Nashville, TN, U.S.A., Vanderbilt Institute for Global Health, Vanderbilt University Medical Center, Nashville, TN and U.S.A

Keyword(s): Clinical Practice Guidelines, Model Driven Engineering, Gamification.

Related Ontology Subjects/Areas/Topics: Cross-Feeding between Data and Software Engineering ; Model-Driven Engineering ; Software Engineering ; Software Engineering Methods and Techniques

Abstract: Clinical practice guidelines (CPGs) play a fundamental role in modern medical practice since they summarize the vast medical literature and provide distilled recommendations on care based on the current best evidence. However, there are barriers to CPG utilization such as lack of awareness and lack of familiarity of the CPGs by clinicians due to ineffective CPG dissemination and implementation. This calls for research into effective and scalable CPG dissemination strategies that will improve CPG awareness and familiarity. We describe a formal model-driven approach to design and implement a gamified e-learning system for clinical guidelines. We employ gamification to increase user motivation and engagement in the training of guideline content. Our approach involves the use of models for different aspects of the system, an entity model for the clinical domain, a workflow model for the clinical processes and a game model to manage the training sessions. A game engine instantiates a trai ning session by coupling the workflow and entity models to automatically generate questions based on the data in the model instances. Our proposed approach is flexible and adaptive as it allows for easy updates of the guidelines, integration with different device interfaces and representation of any guideline. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.238.142.134

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Nyameino, J.; Rabbi, F.; Ebbesvik, B.; Were, M. and Lamo, Y. (2019). A Model Driven Approach to the Development of Gamified Interactive Clinical Practice Guidelines. In Proceedings of the 14th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE; ISBN 978-989-758-375-9; ISSN 2184-4895, SciTePress, pages 147-158. DOI: 10.5220/0007736401470158

@conference{enase19,
author={Job N. Nyameino. and Fazle Rabbi. and Ben{-}Richard Ebbesvik. and Martin C. Were. and Yngve Lamo.},
title={A Model Driven Approach to the Development of Gamified Interactive Clinical Practice Guidelines},
booktitle={Proceedings of the 14th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE},
year={2019},
pages={147-158},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007736401470158},
isbn={978-989-758-375-9},
issn={2184-4895},
}

TY - CONF

JO - Proceedings of the 14th International Conference on Evaluation of Novel Approaches to Software Engineering - ENASE
TI - A Model Driven Approach to the Development of Gamified Interactive Clinical Practice Guidelines
SN - 978-989-758-375-9
IS - 2184-4895
AU - Nyameino, J.
AU - Rabbi, F.
AU - Ebbesvik, B.
AU - Were, M.
AU - Lamo, Y.
PY - 2019
SP - 147
EP - 158
DO - 10.5220/0007736401470158
PB - SciTePress