Authors:
Serban Ungureanu
;
Andrei Panu
and
Lenuta Alboaie
Affiliation:
Faculty of Computer Science and Alexandru Ioan Cuza University, Romania
Keyword(s):
Cloud Gaming, Video Streaming, Remote Rendering.
Related
Ontology
Subjects/Areas/Topics:
Applications
;
e-Business
;
Enterprise Information Systems
;
Entertainment
Abstract:
Cloud Gaming is a service that allows its users to run games without installing them locally. The game
applications run remotely on a machine in the cloud, having the graphical output of the game compressed
and sent back to the user’s machine, where it is displayed. Within this paper, we explain how this technology
works. We propose a cloud gaming platform solution, called InstantPlay, that we use to emphasize both
advantages and disadvantages of this technology. Furthermore, we compare InstantPlay with a well known
gaming platform, OnLive. Therefore, the scope of this paper is to explain the cloud gaming technology, present
our implementation, and raise public awareness on this relatively new technology.