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Authors: Renny S. N. Lindberg and Teemu H. Laine

Affiliation: Ajou University, Korea, Republic of

Keyword(s): Learning Styles, Play Styles, Educational Games, Adaptation, Questionnaire.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Information Technologies Supporting Learning ; K-12 Students ; Learning Analytics ; Learning/Teaching Methodologies and Assessment ; Social Context and Learning Environments

Abstract: Digital games have emerged as promising tools that aim to make learning more fun. As each person has different learning and play styles, educational games can become more effective should they adapt content delivery according to the user’s learning and play styles. To achieve this, models are needed to represent these styles. Several learning and play style models exist today with varying levels of validity and complexity. With the emergence of educational games, the importance of using such models for enhancing the effectiveness of games as viable educational tools increases. However, not many studies have been conducted that simultaneously consider both style groups. We first analysed existing learning and play models. Based on the analysis results, we created a questionnaire that uses Bartle’s Player Types model and Honey and Mumford’s Learning Style Questionnaire, and tested it with 127 South Korean elementary school children. The results indicated that within the play style mode l specific styles were clearly more preferred, whereas learning styles were distributed more evenly. There also were some differences between genders. The results can be used to inform us on what sort of stimuli might yield better immersion in educational games and thereby facilitate the learning process. (More)

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Paper citation in several formats:
S. N. Lindberg, R. and H. Laine, T. (2016). Detecting Play and Learning Styles for Adaptive Educational Games. In Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-179-3; ISSN 2184-5026, SciTePress, pages 181-189. DOI: 10.5220/0005858501810189

@conference{csedu16,
author={Renny {S. N. Lindberg}. and Teemu {H. Laine}.},
title={Detecting Play and Learning Styles for Adaptive Educational Games},
booktitle={Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2016},
pages={181-189},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005858501810189},
isbn={978-989-758-179-3},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Detecting Play and Learning Styles for Adaptive Educational Games
SN - 978-989-758-179-3
IS - 2184-5026
AU - S. N. Lindberg, R.
AU - H. Laine, T.
PY - 2016
SP - 181
EP - 189
DO - 10.5220/0005858501810189
PB - SciTePress