Authors:
Renny S. N. Lindberg
and
Teemu H. Laine
Affiliation:
Ajou University, Korea, Republic of
Keyword(s):
Learning Styles, Play Styles, Educational Games, Adaptation, Questionnaire.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
K-12 Students
;
Learning Analytics
;
Learning/Teaching Methodologies and Assessment
;
Social Context and Learning Environments
Abstract:
Digital games have emerged as promising tools that aim to make learning more fun. As each person has
different learning and play styles, educational games can become more effective should they adapt content
delivery according to the user’s learning and play styles. To achieve this, models are needed to represent these
styles. Several learning and play style models exist today with varying levels of validity and complexity. With
the emergence of educational games, the importance of using such models for enhancing the effectiveness of
games as viable educational tools increases. However, not many studies have been conducted that simultaneously
consider both style groups. We first analysed existing learning and play models. Based on the analysis
results, we created a questionnaire that uses Bartle’s Player Types model and Honey and Mumford’s Learning
Style Questionnaire, and tested it with 127 South Korean elementary school children. The results indicated
that within the play style mode
l specific styles were clearly more preferred, whereas learning styles were distributed
more evenly. There also were some differences between genders. The results can be used to inform us
on what sort of stimuli might yield better immersion in educational games and thereby facilitate the learning
process.
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