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Authors: Klemens Weigl 1 ; 2 ; 3 ; Sabrina Schuster 3 and Andreas Riener 3

Affiliations: 1 Department of Psychology, Catholic University Eichstätt-Ingolstadt, Germany ; 2 Department of Psychology, DHGS German University of Health and Sport, Berlin, Germany ; 3 Human-Computer Interaction Group, Technische Hochschule Ingolstadt (THI), Esplanade 10, 85049 Ingolstadt, Germany

Keyword(s): Outdoor Cycling, Smartphone Apps, eSports, User Experience (UX), Flow, Motivation.

Abstract: Since the onset of the Covid-19 pandemic, a dramatic increase in mHealth application (app) downloads has been documented. However, overall dwell retention for fitness apps is low, so gamification techniques are used within apps with the goal of positively influencing the user experience and ultimately the user’s motivation. The so-called flow, which is related to intrinsic motivation, has been little explored in the context of cycling apps. Therefore, we conducted a quasi-experimental cycling study with 34 cyclists (20 female, 14 male; 19 to 57 years old) who tested the adidas Running by Runtastic (Adidas Runtastic), Komoot, and Strava cycling apps during a 20-minute bike ride. After testing each cycling app, they completed the User Experience Questionnaire (UEQ) and the Flow State Scale-2 Short (FSS-2S). Our results showed no significant differences across the six factors of the UEQ, nor across the total score of the FSS-2S. Thus, we conclude that the three cycling apps Adidas Runta stic, Komoot, and Strava are perceived and rated almost equally by female and male cyclists. (More)

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Paper citation in several formats:
Weigl, K.; Schuster, S. and Riener, A. (2021). Investigation of UX and Flow Experience in Sports Activities during the Covid-19 Pandemic: A Comparative Analysis of Cycling Apps. In Proceedings of the 9th International Conference on Sport Sciences Research and Technology Support - icSPORTS; ISBN 978-989-758-539-5; ISSN 2184-3201, SciTePress, pages 61-68. DOI: 10.5220/0010688200003059

@conference{icsports21,
author={Klemens Weigl. and Sabrina Schuster. and Andreas Riener.},
title={Investigation of UX and Flow Experience in Sports Activities during the Covid-19 Pandemic: A Comparative Analysis of Cycling Apps},
booktitle={Proceedings of the 9th International Conference on Sport Sciences Research and Technology Support - icSPORTS},
year={2021},
pages={61-68},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010688200003059},
isbn={978-989-758-539-5},
issn={2184-3201},
}

TY - CONF

JO - Proceedings of the 9th International Conference on Sport Sciences Research and Technology Support - icSPORTS
TI - Investigation of UX and Flow Experience in Sports Activities during the Covid-19 Pandemic: A Comparative Analysis of Cycling Apps
SN - 978-989-758-539-5
IS - 2184-3201
AU - Weigl, K.
AU - Schuster, S.
AU - Riener, A.
PY - 2021
SP - 61
EP - 68
DO - 10.5220/0010688200003059
PB - SciTePress