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Authors: Jairo R. Sánchez ; Hugo Álvarez and Diego Borro

Affiliation: CEIT and Tecnun (University of Navarra), Spain

ISBN: 978-989-674-028-3

ISSN: 2184-4321

Keyword(s): 3D reconstruction, Structure from motion, SLAM, GPGPU.

Related Ontology Subjects/Areas/Topics: Applications ; Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Image Formation and Preprocessing ; Image-Based Modeling ; Motion, Tracking and Stereo Vision ; Multi-View Geometry ; Pattern Recognition ; Real-Time Vision ; Software Engineering ; Stereo Vision and Structure from Motion

Abstract: The reconstruction of a 3D map is the key point of any SLAM algorithm. Traditionally these maps are built using non-linear minimization techniques, which need a lot of computational resources. In this paper we present a highly paralellizable stochastic approach that fits very well on the graphics hardware. It can achieve the same precision as non-linear optimization methods without loosing the real time performance. Results are compared against the well known Levenberg-Marquardt algorithm using real video sequences.

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Paper citation in several formats:
R. Sánchez, J.; Álvarez, H. and Borro, D. (2010). GPU OPTIMIZER: A 3D RECONSTRUCTION ON THE GPU USING MONTE CARLO SIMULATIONS - How to Get Real Time without Sacrificing Precision.In Proceedings of the International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2010) ISBN 978-989-674-028-3, pages 443-446. DOI: 10.5220/0002826704430446

@conference{visapp10,
author={Jairo {R. Sánchez} and Hugo Álvarez and Diego Borro},
title={GPU OPTIMIZER: A 3D RECONSTRUCTION ON THE GPU USING MONTE CARLO SIMULATIONS - How to Get Real Time without Sacrificing Precision},
booktitle={Proceedings of the International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2010)},
year={2010},
pages={443-446},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002826704430446},
isbn={978-989-674-028-3},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2010)
TI - GPU OPTIMIZER: A 3D RECONSTRUCTION ON THE GPU USING MONTE CARLO SIMULATIONS - How to Get Real Time without Sacrificing Precision
SN - 978-989-674-028-3
AU - R. Sánchez, J.
AU - Álvarez, H.
AU - Borro, D.
PY - 2010
SP - 443
EP - 446
DO - 10.5220/0002826704430446

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