Authors:
Lukas Tanto Kurniawan
1
;
2
;
Sasmoko
3
;
1
;
Yasinta Indrianti
4
;
1
;
Sonya Rapinta Manalu
2
;
1
and
Jurike Moniaga
5
;
1
Affiliations:
1
Research Interest Group in Educational Technology, Bina Nusantara University, Jakarta, Indonesia
;
2
Mobile Application and Technology, School of Computer Science, Bina Nusantara University, Jakarta, Indonesia
;
3
Primary Teacher Education Department, Faculty of Humanities, Bina Nusantara University, Jakarta, Indonesia
;
4
Entrepreneurship Department, Agung Podomoro University, Jakarta, Indonesia
;
5
School of Computer Science, Bina Nusantara University, Jakarta, Indonesia
Keyword(s):
UI/UX Evaluation, Entrepreneurship, Mobile Application.
Abstract:
Entrepreneurship is a very important process to increase economic growth because it encourages innovation and creates new jobs. In entrepreneurship, mindfulness is required as it affects entrepreneurial practices and psychological well-being for entrepreneurs. With mindfulness, entrepreneurs become more aware of the current situation so that they can take advantage of the current situation to create better business solutions. The entrepreneurial mindfulness application is developed in the form of a mobile application with the aim that entrepreneurs can self diagnose anywhere and anytime so that they can easily find out the level of mindfulness they have. To fulfill this purpose, the application needs to get feedback from users. Therefore, this study aims to determine the UI/UX quality of the application through responses from users. UI/UX evaluation is conducted using Neuroresearch methods with an emphasis on explanatory research in the form of user surveys. The questions contained i
n the survey were made based on the Eight Golden Rules by Ben Shneiderman. The number of espondents who took the survey was 31 and the results of the survey provided some insight into the user experience when using the application. The results of this study show that the appearance and flow of the application have been able to provide a fairly good experience to users. However, there were also some suggestions and criticisms of the appearance and flow of the application. Therefore, some improvements were made and some displays were added to the application to increase user satisfaction in using the Entrepreneurial Mindfulness application.
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