Authors:
Pedro Campos
1
;
Nils Ehrenberg
1
and
Miguel Campos
2
Affiliations:
1
University of Madeira, Portugal
;
2
WowSystems and LLC, Portugal
Keyword(s):
Human-Computer Interaction, Usability, Interactive Furniture, User Experience, Human Factors, Ergonomics, Embedded Systems, Interaction Design.
Related
Ontology
Subjects/Areas/Topics:
Enterprise Information Systems
;
Ergonomics
;
Human Factors
;
Human-Computer Interaction
;
Interface Design
;
Multimedia Systems
;
Physiological Computing Systems
Abstract:
In this paper, we argue for novel user experience design methods, in the context of reimagining ergonomics of interactive furniture. There is a need for improving both creativity and productivity at the workplace, and there is ample room for scientific advancements brought by embedded systems, sensors and actuators which can now be part of future pieces of furniture. Creative industries’ workers are becoming more prominent as countries move towards intellectual-based economies. Consequently, the workplace needs to be reconfigured so that creativity and productivity can be better promoted at these spaces. This position paper presents several directions that can shed light on how we can better design interactive furniture for the workplace. In particular, we argue for a multisensorial approach as a promising way of achieving the above-mentioned goals.