loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Blake Bryant and Hossein Saiedian

Affiliation: Department of Electrical Engineering and Computer Science, Information & Telecommunication Technology Center (ITTC), The University of Kansas, Lawrence, Kansas, U.S.A.

Keyword(s): Videogames, Videogame Networking, Videogame Security, Performance Measurement, Videogame QoS, Videogame Cheating.

Abstract: Online videogames have enjoyed a recent surge in popularity due to increased work-from-home policies, the popularization of high-reward game tournaments, and the prospect of players earning decent wages from streaming online content. The viability of leveraging online gaming as a source of primary or supplemental income places higher stakes on the security and suitability of the network and underlying protocols used to transport game related data. A common technique used in videogames known as “animation canceling” has been used for decades to improve player performance in competitive game play. This paper reviews the potential impact of animation canceling in terms of network traffic generated and degradation to the player experience. The paper lays the conceptual groundwork for networked videogames by describing common network architectures that facilitates competitive videogame play. Finally, a AAA gaming title is selected as a case study, using the principles established within t his paper, to evaluate the effects of animation canceling on competitive game play. This paper introduces a new term ”state saturation” to describe a potential lag-based attack that may be implemented via animation cancelling to starve client-server based networked videogame command messages and game a competetive edge during game play. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 18.116.63.174

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Bryant, B. and Saiedian, H. (2021). A State Saturation Attack against Massively Multiplayer Online Videogames. In Proceedings of the 7th International Conference on Information Systems Security and Privacy - ICISSP; ISBN 978-989-758-491-6; ISSN 2184-4356, SciTePress, pages 217-225. DOI: 10.5220/0010302002170225

@conference{icissp21,
author={Blake Bryant. and Hossein Saiedian.},
title={A State Saturation Attack against Massively Multiplayer Online Videogames},
booktitle={Proceedings of the 7th International Conference on Information Systems Security and Privacy - ICISSP},
year={2021},
pages={217-225},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010302002170225},
isbn={978-989-758-491-6},
issn={2184-4356},
}

TY - CONF

JO - Proceedings of the 7th International Conference on Information Systems Security and Privacy - ICISSP
TI - A State Saturation Attack against Massively Multiplayer Online Videogames
SN - 978-989-758-491-6
IS - 2184-4356
AU - Bryant, B.
AU - Saiedian, H.
PY - 2021
SP - 217
EP - 225
DO - 10.5220/0010302002170225
PB - SciTePress