loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Authors: Thomas Suselo ; Burkhard C. Wünsche and Andrew Luxton-Reilly

Affiliation: School of Computer Science, University of Auckland, Auckland, New Zealand

Keyword(s): Computing Education, 3D Transformations, Computer Graphics, Spatial Skills.

Abstract: Three-dimensional (3D) transformations are fundamental in computer graphics and hence an important component of introductory courses in this field. So far there has been no research investigating the learning challenges and whether they are predominantly related to the underlying mathematics, problem solving skills, programming issues, or a lack of visuospatial abilities. In this paper we present a user study investigating which 3D transformation concepts students struggle with and why. Our results suggest that most students understand primitive transformations, but often make errors with sequences of transformations, e.g., due to not understanding how transformations affect each other or what the correct order of operations is in English language, OpenGL code, or as a matrix product. Other frequent errors are misunderstanding the rotation direction (i.e., clockwise vs. anti-clockwise) and misinterpreting scaling factors. In addition, many students seem to lack spatial reasoning skil ls to interpret images of 3D transformations and to make mental models of their effect. Our results illustrate common misconceptions and problems, and we discuss strategies for educators to improve the teaching of 3D transformations in computer graphics. (More)

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.138.141.202

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Suselo, T.; Wünsche, B. and Luxton-Reilly, A. (2022). Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study. In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - GRAPP; ISBN 978-989-758-555-5; ISSN 2184-4321, SciTePress, pages 126-135. DOI: 10.5220/0011003100003124

@conference{grapp22,
author={Thomas Suselo. and Burkhard C. Wünsche. and Andrew Luxton{-}Reilly.},
title={Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study},
booktitle={Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - GRAPP},
year={2022},
pages={126-135},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011003100003124},
isbn={978-989-758-555-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - GRAPP
TI - Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study
SN - 978-989-758-555-5
IS - 2184-4321
AU - Suselo, T.
AU - Wünsche, B.
AU - Luxton-Reilly, A.
PY - 2022
SP - 126
EP - 135
DO - 10.5220/0011003100003124
PB - SciTePress