loading
Papers Papers/2022 Papers Papers/2022

Research.Publish.Connect.

Paper

Authors: Ilenia Fronza ; Shiva Saket Parida and Aziya Mehboob

Affiliation: Free University of Bozen/Bolzano, Italy

Keyword(s): Serious Game, Digital Skills, e-Government, Smart Village, Computing Education.

Abstract: Smart villages have transformed rural areas by using innovative solutions to provide improved public services. However, citizens often struggle to access these services due to a lack of digital skills. To address this issue, we present DigiVillage Chronicles, a serious game designed for young adults aged 18 to 35 to enhance their digital skills to access public services in smart villages. The game is set in a fictional smart village where the player participates in digital activities related to public services and gains insight into navigating the platforms offering these services in real life. The activities include browsing and applying for jobs, transferring money online, and booking a doctor’s appointment. In this paper, we present a proof of concept for the game and evaluate its quality using criteria related to both the serious and game components, as well as the balance between these elements.

CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 216.73.216.179

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Fronza, I., Parida, S. S. and Mehboob, A. (2025). DigiVillage Chronicles: A Serious Game Designed to Improve Digital Skills for Accessing Public Services. In Proceedings of the 17th International Conference on Computer Supported Education - Volume 2: CSEDU; ISBN 978-989-758-746-7; ISSN 2184-5026, SciTePress, pages 745-751. DOI: 10.5220/0013290600003932

@conference{csedu25,
author={Ilenia Fronza and Shiva Saket Parida and Aziya Mehboob},
title={DigiVillage Chronicles: A Serious Game Designed to Improve Digital Skills for Accessing Public Services},
booktitle={Proceedings of the 17th International Conference on Computer Supported Education - Volume 2: CSEDU},
year={2025},
pages={745-751},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013290600003932},
isbn={978-989-758-746-7},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 17th International Conference on Computer Supported Education - Volume 2: CSEDU
TI - DigiVillage Chronicles: A Serious Game Designed to Improve Digital Skills for Accessing Public Services
SN - 978-989-758-746-7
IS - 2184-5026
AU - Fronza, I.
AU - Parida, S.
AU - Mehboob, A.
PY - 2025
SP - 745
EP - 751
DO - 10.5220/0013290600003932
PB - SciTePress