Authors:
Ziqiang Diao
and
Eike Schallehn
Affiliation:
Otto-von-Guericke University Magdeburg, Germany
Keyword(s):
MMORPG, Data Management, Cloud Storage System.
Related
Ontology
Subjects/Areas/Topics:
Cloud Application Architectures
;
Cloud Application Scalability and Availability
;
Cloud Computing
;
Development Methods for Cloud Applications
;
Platforms and Applications
Abstract:
Massively multiplayer online role-playing games (MMORPG) provide a persistent and collaborative world for millions of players. With increasing numbers of players and growing volumes of data, architectures based on conventional RDBMS limit the development of MMORPGs, because issues related to the availability and scalability of the storage system become a big challenge. These properties are typically well supported by Cloud data storage systems, while other typical requirements of MMOPRGs are not or not yet supported, as we will show in this paper. Furthermore, in a current project we assess the usability of Cassandra and possibly extend its functionality for MMORPGs. In this paper, we will classify data based on its management requirements, highlight limitations of the existing architecture and identify potentials and issues of Cassandra in the management of diverse data in MMORPGs.