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Authors: Mohd Syazwan Wan Mahzan 1 ; Nor Aziah Alias 2 and Nabilah Abdullah 2

Affiliations: 1 SMK Chiku 02, Malaysia ; 2 Universiti Teknologi MARA, Malaysia

Keyword(s): design guidelines, DGBL, engagement, game design, Orang Asli learners

Abstract: The advancement of technological applications has paved way to rapid development of digital modules across learning subjects. Employment of digital game-based (DGBL) methodology in classroom setting is increasing in number as it has the potential to offer overwhelmingly engaging experiences to learners. However, teachers often whine over the one-size-fits-all game designs of the presently available DGBL materials which often do not cater to the needs of marginalised indigeneous learners, Orang Asli in this context of review, thus discouraging them to be fully engaged in lessons. Therefore, integrating digital game-play into learning becomes a daunting task without comprehensive understanding on what game design engages learners the best. The aims of this paper are to 1) review the place of engagement in digital platform by synthesizing game designs that effectively affect engagement and 2) propose relevant engaging design guidelines meant for the learning of marginalised learners. Th is is the first review article proposing game design guidelines that are engagement friendly and context sensitive to these indigeneous learners whowill be termed as Orang Asli learners in the rest of this article.. The implications of the review are two-fold: addressing the significance of engaging DGBL activities and providing a set of DGBL design guidelines for educational technologists to consider in their future DGBL projects. (More)

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Paper citation in several formats:
Mahzan, M.; Alias, N. and Abdullah, N. (2019). Infusing Engagement into Digital Game-based Learning Design for Orang Asli Learners. In Improving Educational Quality Toward International Standard - ICED-QA; ISBN 978-989-758-392-6, SciTePress, pages 178-184. DOI: 10.5220/0008682901780184

@conference{iced-qa19,
author={Mohd Syazwan Wan Mahzan. and Nor Aziah Alias. and Nabilah Abdullah.},
title={Infusing Engagement into Digital Game-based Learning Design for Orang Asli Learners},
booktitle={Improving Educational Quality Toward International Standard - ICED-QA},
year={2019},
pages={178-184},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008682901780184},
isbn={978-989-758-392-6},
}

TY - CONF

JO - Improving Educational Quality Toward International Standard - ICED-QA
TI - Infusing Engagement into Digital Game-based Learning Design for Orang Asli Learners
SN - 978-989-758-392-6
AU - Mahzan, M.
AU - Alias, N.
AU - Abdullah, N.
PY - 2019
SP - 178
EP - 184
DO - 10.5220/0008682901780184
PB - SciTePress