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Authors: Afef Ghannem 1 ; Karim Sehaba 2 ; Raoudha Khcherif 1 and Henda Ben Ghezala 1

Affiliations: 1 Université de la Manouba, Tunisia ; 2 Université Lyon 2, France

Keyword(s): Content-extraction, Educational Objectives, Evaluation, Serious Game.

Related Ontology Subjects/Areas/Topics: Computer-Supported Education ; Distance and e-Learning in a Global Context ; Distance Education ; e-Learning ; e-Learning Platforms ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment ; Simulation and Modeling ; Simulation Tools and Platforms ; Social Context and Learning Environments ; Ubiquitous Learning

Abstract: Identify the games that best meet the needs and expectations of teachers and objectives of their courses remains a necessity about the integration of serious games among active teaching methods. Indeed, several serious games have developed in recent years, and it is often difficult for a teacher, not a computer scientist in particular, to find a game that meets these specific needs. Our aim is to develop models and tools enabling the teacher to find serious games adapted to his needs, considering user feedback and their traces of interaction with the game. To this end, we have explored the evaluation methods of serious games as well as methods of extracting knowledge from traces and texts. In this paper, we present our method of knowledge extraction of educational objectives. Thus, our proposal is assisting and supporting teachers/trainers to choose serious games and easily integrate them into their learning processes and devices.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Ghannem, A.; Sehaba, K.; Khcherif, R. and Ben Ghezala, H. (2018). Analysis of Serious Games based Learning Requirements using Feedback and Traces of Users. In Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU; ISBN 978-989-758-291-2; ISSN 2184-5026, SciTePress, pages 280-287

@conference{csedu18,
author={Afef Ghannem. and Karim Sehaba. and Raoudha Khcherif. and Henda {Ben Ghezala}.},
title={Analysis of Serious Games based Learning Requirements using Feedback and Traces of Users},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU},
year={2018},
pages={280-287},
publisher={SciTePress},
organization={INSTICC},
doi={},
isbn={978-989-758-291-2},
issn={2184-5026},
}

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 1: CSEDU
TI - Analysis of Serious Games based Learning Requirements using Feedback and Traces of Users
SN - 978-989-758-291-2
IS - 2184-5026
AU - Ghannem, A.
AU - Sehaba, K.
AU - Khcherif, R.
AU - Ben Ghezala, H.
PY - 2018
SP - 280
EP - 287
DO -
PB - SciTePress