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Authors: Alexandre Calado 1 ; Simone Marcutti 2 ; Vinícius Silva 1 ; Gianni Vercelli 2 ; Paulo Novais 3 and Filomena Soares 1

Affiliations: 1 Algoritmi Centre, University of Minho, Guimarães, Portugal ; 2 Department of Informatics, Bioengineering, Robotics and Systems Engineering, University of Genova, Genoa, Italy ; 3 Department of Informatics, University of Minho, Braga, Portugal

Keyword(s): Boccia, Virtual Reality, Gesture Recognition, Virtual Coach.

Abstract: Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ba ll, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system. (More)

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Paper citation in several formats:
Calado, A.; Marcutti, S.; Silva, V.; Vercelli, G.; Novais, P. and Soares, F. (2020). Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator. In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - HUCAPP; ISBN 978-989-758-402-2; ISSN 2184-4321, SciTePress, pages 217-224. DOI: 10.5220/0009142602170224

@conference{hucapp20,
author={Alexandre Calado. and Simone Marcutti. and Vinícius Silva. and Gianni Vercelli. and Paulo Novais. and Filomena Soares.},
title={Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator},
booktitle={Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - HUCAPP},
year={2020},
pages={217-224},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009142602170224},
isbn={978-989-758-402-2},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - HUCAPP
TI - Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator
SN - 978-989-758-402-2
IS - 2184-4321
AU - Calado, A.
AU - Marcutti, S.
AU - Silva, V.
AU - Vercelli, G.
AU - Novais, P.
AU - Soares, F.
PY - 2020
SP - 217
EP - 224
DO - 10.5220/0009142602170224
PB - SciTePress