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Authors: Nousias Stavros 1 ; Aris S. Lalos 1 ; Christos Tselios 1 ; Dimitris Bitzas 1 ; Dimitris Amaxilatis 2 ; Ioannis Chatzigiannakis 3 ; Arvanitis Gerasimos 1 and Konstantinos Moustakas 1

Affiliations: 1 University of Patras, Department of Electrical Engineering, Greece ; 2 Sparkworks ITC Ltd, United Kingdom ; 3 Sapienza University of Rome, Italy

Keyword(s): Gamification Ecodriving Augmented reality Virtual reality

Abstract: Driving style is seen not only to become a significant cause of greenhouse gas (GHG) and other air pollutant emissions but also a critical parameter regarding road safety, with huge social & financial adverse effects. In this work we provide a conceptual architecture of a highly innovative and interactive Serious Games platform that will empower and guide users to adopt an eco-friendly driving style. This will be achieved, without distracting users from safe driving, through a multidisciplinary approach aiming at the development of a user friendly, unobtrusive multi-player gaming environment, where the users will not only play collaboratively/competitively using their mobile device but also using the car itself and their own bodies, thus turning eco-driving into an immersive and highly motivating experience. The sensing infrastructure of the proposed system will not only acquire data related to driving from an OBD sensor that will capture a complex set of parameters related to eco-dr iving, but will also sense environmental and physiological parameters of the driver, so as to better position the state of the system (car) in context (environment, user). The use of virtual user models and cognitive modeling of the users, will further boost personalization and adaptation of the game itself with respect to the needs of the individual driver. The impact of such a holistic and innovative approach is huge and the foundations laid here are expected to result in a widespread adoption of sensor-based gamification platforms in areas going far beyond eco-driving. (More)

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Paper citation in several formats:
Stavros, N.; Lalos, A.; Tselios, C.; Bitzas, D.; Amaxilatis, D.; Chatzigiannakis, I.; Gerasimos, A. and Moustakas, K. (2017). Gamification of EcoDriving Behaviours through Intelligent Management of Dynamic Car and Driver Information. In OPPORTUNITIES AND CHALLENGES for European Projects - EPS Portugal 2017/2018; ISBN 978-989-758-361-2, SciTePress, pages 100-123. DOI: 10.5220/0008862301000123

@conference{eps portugal 2017/201817,
author={Nousias Stavros. and Aris S. Lalos. and Christos Tselios. and Dimitris Bitzas. and Dimitris Amaxilatis. and Ioannis Chatzigiannakis. and Arvanitis Gerasimos. and Konstantinos Moustakas.},
title={Gamification of EcoDriving Behaviours through Intelligent Management of Dynamic Car and Driver Information},
booktitle={OPPORTUNITIES AND CHALLENGES for European Projects - EPS Portugal 2017/2018},
year={2017},
pages={100-123},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008862301000123},
isbn={978-989-758-361-2},
}

TY - CONF

JO - OPPORTUNITIES AND CHALLENGES for European Projects - EPS Portugal 2017/2018
TI - Gamification of EcoDriving Behaviours through Intelligent Management of Dynamic Car and Driver Information
SN - 978-989-758-361-2
AU - Stavros, N.
AU - Lalos, A.
AU - Tselios, C.
AU - Bitzas, D.
AU - Amaxilatis, D.
AU - Chatzigiannakis, I.
AU - Gerasimos, A.
AU - Moustakas, K.
PY - 2017
SP - 100
EP - 123
DO - 10.5220/0008862301000123
PB - SciTePress