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Authors: Manuel Oliveira 1 and Heiko Duin 2

Affiliations: 1 Alfamicro, Portugal ; 2 BIBA-IKAP, Germany

ISBN: 978-972-8865-79-5

Keyword(s): Distributed brainstorming, conceptual design, serious games, distributed teams.

Related Ontology Subjects/Areas/Topics: Case-Studies and Applications ; Computer-Supported Education ; e-Learning ; Software Tools for e-Learning

Abstract: This paper describes as a case study the first 12 months of a 2 year project developing a serious game targeted at a number of industrial sectors: aeronautical, automotive, civil construction, software and electronics. The paper presents the devised methodology to address the problems that emerged, mostly associated to the inherent barriers of managing a distributed team with equal participatory roles and responsibilities in the creative process of developing a serious game. Some of the lessons learnt are shared with the reader.

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Paper citation in several formats:
Oliveira M.; Duin H. and (2007). SERIOUS GAME DEVELOPMENT BY DISTRIBUTED TEAMS - A Case Study Based on the EU Project PRIME.In Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST, ISBN 978-972-8865-79-5, pages 296-303. DOI: 10.5220/0001272802960303

@conference{webist07,
author={Manuel Oliveira and Heiko Duin},
title={SERIOUS GAME DEVELOPMENT BY DISTRIBUTED TEAMS - A Case Study Based on the EU Project PRIME},
booktitle={Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST,},
year={2007},
pages={296-303},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001272802960303},
isbn={978-972-8865-79-5},
}

TY - CONF

JO - Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST,
TI - SERIOUS GAME DEVELOPMENT BY DISTRIBUTED TEAMS - A Case Study Based on the EU Project PRIME
SN - 978-972-8865-79-5
AU - Oliveira, M.
AU - Duin, H.
PY - 2007
SP - 296
EP - 303
DO - 10.5220/0001272802960303

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