Authors:
Daniele Battista
1
;
Liliana Cecere
2
;
Francesco Colace
2
;
Caterina Gabriella Guida
3
;
Angelo Lorussso
2
and
Domenico Santaniello
4
Affiliations:
1
DiSAMIS, University of Salerno, Fisciano (SA), Italy
;
2
DIIn, University of Salerno, Fisciano (SA), Italy
;
3
DICiv, University of Salerno, Fisciano (SA), Italy
;
4
DiSPAC, University of Salerno, Fisciano (SA), Italy
Keyword(s):
ICT, Gamification, HBIM, Virtual Reality, Social Inclusion, Education.
Abstract:
The research illustrates an innovative approach to urban planning by using a collaborative digital platform that encourages involvement and interaction between citizens, technicians and administrators. Leveraging the proposed digital platform, the citizen becomes a promoter of urban renewal, triggering processes of inclusion, participation and civic engagement. The study focuses on the use of BIM (Building Information Modeling) as a base model that becomes the setting for a desktop gaming platform: it determines a virtual three-dimensional (3D) interactive environment, based on a desktop application, for the training of citizens and their collaboration for the creation of new design ideas, as well as for proposals for the refunctionalization of existing buildings. In this way, the ultimate user becomes itself designer, creator of an intervention, thinking about spaces and hypothesizing different functions. It is thus strengthened the role of active participation of citizens and gover
nance of the territory of the P.A., which becomes a subject able to manage contributions of different nature, with a view to co-design and co-production of services. Furthermore, the successful integration of HBIM (Heritage Building Information Modeling) and the application opens the way to new applications of involvement, learning and interactive training, which require a detailed and reality-based built environment as a context in which to act.
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