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Authors: Annie Luciani 1 ; Ali Allaoui 2 ; Nicolas Castagné 3 ; Emmanuelle Darles 4 ; Xavier Skapin 4 and Philippe Meseure 4

Affiliations: 1 Université Grenoble Alpes and ACROE, France ; 2 Université Grenoble Alpes and Université de Limoges-Poitiers, France ; 3 Université Grenoble Alpes and Ministère de la Culture et de la Communication, France ; 4 Université de Limoges-Poitiers, France

ISBN: 978-989-758-002-4

ISSN: 2184-4321

Keyword(s): Computer Animation, Topological Transformations, Particle-based Animation, Combinatorial Maps, Fractures.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation of Particle Systems ; Animation Systems ; Computer Vision, Visualization and Computer Graphics ; Fundamental Methods and Algorithms ; Geometric Computing ; Geometry and Modeling ; Modeling and Algorithms ; Physics-Based Modeling ; Solid and Heterogeneous Modeling

Abstract: Animation of topological transformations, such as fractures, cracks, tears, crumbles or fragmentations, is a new challenge in Computer Graphics and Animation. We propose a new way to model and animate topological changes, allowing the programmer to design any type of topological changes and animation mapping. This model is based on organizing the complex modeling activity into three clearly defined simpler sub-activities: 1) point-based animation, which enables a wide variety of possible temporal phenomena; 2) topological-based modeling, which makes it possible to manage a wide variety of shape-independent topologies and topological transformations; 3) free, non predetermined, association between both, and 4) final output of an animated geometrical model exhibiting any complex behavior. We experimented the proposed method by modeling tearing effects on deformable garments, on rifts and crack effects on 3D objects, and finally by modeling imaginary and paradoxical topological transform ations associated with realistic Physics-based animation. Besides improving the consistency and the robustness of the modeling process of such complex phenomena, our aim is also to offer a user-centered programming environment to the Computer Graphics and Animation programmers and designers, to enlarge their modeling and experimentation abilities, and to stimulate their creativity. (More)

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Paper citation in several formats:
Luciani, A.; Allaoui, A.; Castagné, N.; Darles, E.; Skapin, X. and Meseure, P. (2014). MORPHO-Map - A New Way to Model Animation of Topological Transformations.In Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014) ISBN 978-989-758-002-4, ISSN 2184-4321, pages 288-300. DOI: 10.5220/0004674002880300

author={Annie Luciani. and Ali Allaoui. and Nicolas Castagné. and Emmanuelle Darles. and Xavier Skapin. and Philippe Meseure.},
title={MORPHO-Map - A New Way to Model Animation of Topological Transformations},
booktitle={Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)},


JO - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)
TI - MORPHO-Map - A New Way to Model Animation of Topological Transformations
SN - 978-989-758-002-4
AU - Luciani, A.
AU - Allaoui, A.
AU - Castagné, N.
AU - Darles, E.
AU - Skapin, X.
AU - Meseure, P.
PY - 2014
SP - 288
EP - 300
DO - 10.5220/0004674002880300

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