Authors:
Annie Luciani
1
;
Ali Allaoui
2
;
Nicolas Castagné
3
;
Emmanuelle Darles
4
;
Xavier Skapin
4
and
Philippe Meseure
4
Affiliations:
1
Université Grenoble Alpes and ACROE, France
;
2
Université Grenoble Alpes and Université de Limoges-Poitiers, France
;
3
Université Grenoble Alpes and Ministère de la Culture et de la Communication, France
;
4
Université de Limoges-Poitiers, France
Keyword(s):
Computer Animation, Topological Transformations, Particle-based Animation, Combinatorial Maps, Fractures.
Related
Ontology
Subjects/Areas/Topics:
Animation Algorithms and Techniques
;
Animation and Simulation
;
Animation of Particle Systems
;
Animation Systems
;
Computer Vision, Visualization and Computer Graphics
;
Fundamental Methods and Algorithms
;
Geometric Computing
;
Geometry and Modeling
;
Modeling and Algorithms
;
Physics-Based Modeling
;
Solid and Heterogeneous Modeling
Abstract:
Animation of topological transformations, such as fractures, cracks, tears, crumbles or fragmentations, is a new challenge in Computer Graphics and Animation. We propose a new way to model and animate topological changes, allowing the programmer to design any type of topological changes and animation mapping. This model is based on organizing the complex modeling activity into three clearly defined simpler sub-activities: 1) point-based animation, which enables a wide variety of possible temporal phenomena; 2) topological-based modeling, which makes it possible to manage a wide variety of shape-independent topologies and topological transformations; 3) free, non predetermined, association between both, and 4) final output of an animated geometrical model exhibiting any complex behavior. We experimented the proposed method by modeling tearing effects on deformable garments, on rifts and crack effects on 3D objects, and finally by modeling imaginary and paradoxical topological transfor
mations associated with realistic Physics-based animation. Besides improving the consistency and the robustness of the modeling process of such complex phenomena, our aim is also to offer a user-centered programming environment to the Computer Graphics and Animation programmers and designers, to enlarge their modeling and experimentation abilities, and to stimulate their creativity.
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