loading
Papers

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Manuela Chessa ; Lorenzo Caroggio ; Huayi Huang and Fabio Solari

Affiliation: University of Genoa, Italy

ISBN: 978-989-758-175-5

Keyword(s): Head-mounted-displays, Microsoft Kinect, Leap Motion, Virtual Reality, Registration and Calibration, Self-perception.

Abstract: A natural interaction in virtual reality environments, in particular when wearing head-mounted-displays, is often prevented by the lack of a visual feedback about the user’s own body. This paper aims to create a virtual environment, in which the user can visually perceive his/her own body, and can interact with the virtual objects, by using a virtual body that replicates his/her movements. To this aim, we have set up an affordable virtual reality system, which combines the Oculus Rift head-mounted-display, a Microsoft Kinect, and a Leap Motion, in order to recreate inside the virtual environments a first-person avatar, who replicates the movements of the user’s full-body and the fine movements of his/her fingers and hands. By acting in such an environment, the user is able to perceive him/herself thus improving his/her experience in the virtual reality. Here, we address and propose a solution to the issues related to the integration of the different devices, and to the alignment and r egistration of their reference systems. Finally, the effectiveness of the proposed system is assessed through an experimental session, in which several users report their feeling by answering to a 5-points Likert scale questionnaire. (More)

PDF ImageFull Text

Download
CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.233.219.101

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Chessa, M.; Caroggio, L.; Huang, H. and Solari, F. (2016). Insert Your Own Body in the Oculus Rift to Improve Proprioception.In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4 VISAPP: VISION4HCI, (VISIGRAPP 2016) ISBN 978-989-758-175-5, pages 755-762. DOI: 10.5220/0005851807550762

@conference{vision4hci16,
author={Manuela Chessa. and Lorenzo Caroggio. and Huayi Huang. and Fabio Solari.},
title={Insert Your Own Body in the Oculus Rift to Improve Proprioception},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4 VISAPP: VISION4HCI, (VISIGRAPP 2016)},
year={2016},
pages={755-762},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005851807550762},
isbn={978-989-758-175-5},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4 VISAPP: VISION4HCI, (VISIGRAPP 2016)
TI - Insert Your Own Body in the Oculus Rift to Improve Proprioception
SN - 978-989-758-175-5
AU - Chessa, M.
AU - Caroggio, L.
AU - Huang, H.
AU - Solari, F.
PY - 2016
SP - 755
EP - 762
DO - 10.5220/0005851807550762

Login or register to post comments.

Comments on this Paper: Be the first to review this paper.