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Authors: Simon van den Hurk ; Wallace Yuen and Burkhard Wünsche

Affiliation: University of Auckland, New Zealand

ISBN: 978-989-8425-45-4

Keyword(s): Terrain rendering, Terrain modelling, Sketch-based interfaces, GPU-acceleration.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Real-Time Rendering ; Rendering ; Sketch-Based Modeling

Abstract: Real-time terrain rendering techniques usually employ static data structures and do not allow interactive modification of the terrain. In this paper we describe a real-time geometric clipmapping terrain rendering technique for large terrains which allows incremental updates of the underlying data structure. We have combined the method with an interactive sketch-based terrain modelling technique. The clipmap data structure is updated during runtime to synchronise the terrain visualization with changes to the underlying digital elevation map. Tests and examples demonstrate the advantages of our method over traditional approaches. Disadvantages and limitations are discussed and suggestions for future work are presented.

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Paper citation in several formats:
van den Hurk, S.; Yuen, W. and Wünsche, B. (2011). REAL-TIME TERRAIN RENDERING WITH INCREMENTAL LOADING FOR INTERACTIVE TERRAIN MODELLING.In Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2011) ISBN 978-989-8425-45-4, pages 181-186. DOI: 10.5220/0003366901810186

@conference{grapp11,
author={Simon van den Hurk. and Wallace Yuen. and Burkhard Wünsche.},
title={REAL-TIME TERRAIN RENDERING WITH INCREMENTAL LOADING FOR INTERACTIVE TERRAIN MODELLING},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2011)},
year={2011},
pages={181-186},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003366901810186},
isbn={978-989-8425-45-4},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2011)
TI - REAL-TIME TERRAIN RENDERING WITH INCREMENTAL LOADING FOR INTERACTIVE TERRAIN MODELLING
SN - 978-989-8425-45-4
AU - van den Hurk, S.
AU - Yuen, W.
AU - Wünsche, B.
PY - 2011
SP - 181
EP - 186
DO - 10.5220/0003366901810186

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