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Authors: Ceci Diehl 1 ; Telmo Silva 1 ; Jorge Ferraz 1 ; Ana Almeida 1 ; Ana Isabel Martins 2 ; Óscar Ribeiro 3 ; Gonçalo Santinha 4 ; Nelson Rocha 5 and Anabela Silva 6

Affiliations: 1 DigiMedia, Department of Communication and Art, University of Aveiro, Aveiro, Portugal ; 2 RISE-Health, Department of Medical Sciences, University of Aveiro, Aveiro, Portugal ; 3 RISE-Health, Department of Education and Psychology, University of Aveiro, Aveiro, Portugal ; 4 GOVCOPP, Department of Social, Political and Territorial Sciences, University of Aveiro, Aveiro, Portugal ; 5 Department of Medical Sciences, Institute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, Aveiro, Portugal ; 6 RISE-Health, School of Health Sciences, University of Aveiro, Aveiro, Portugal

Keyword(s): Older Adults, User Interface Design, Digital Solution, Foot Interaction, Dance Game.

Abstract: Foot interaction, which involves using foot movements to control digital systems, has been explored as an alternative input method in several digital solutions, especially in video games. In particular, dance mats and pressure-sensitive platforms have been used to enable older adults to engage with technology, promoting movement and overall well-being. Despite the new forms of interaction, these technologies are often designed for younger audiences, presenting challenges for older players. To address these challenges, the game DanceMove was developed as part of the SHAPES project (EU Horizon 2020) with a user interface specifically designed to meet the characteristics and needs of older adults. This study presents the design and evaluation of DanceMove’s user interface, which integrates customizable choreography, adaptable difficulty levels, and music selection to enhance accessibility and engagement. The interface was tested with older adults using the Think-Aloud Protocol and the S elf-Assessment Manikin method to assess usability, engagement, and emotional response. Results indicate that participants found the game enjoyable and motivating, although some required additional support for balance and confidence. The findings highlight the potential of foot-based games to promote physical activity, cognitive stimulation and social interaction among older adults, while also identifying challenges related to usability and resistance to new technologies. (More)

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Paper citation in several formats:
Diehl, C., Silva, T., Ferraz, J., Almeida, A., Martins, A. I., Ribeiro, Ó., Santinha, G., Rocha, N. and Silva, A. (2025). DanceMove: Promoting Social Interaction and Healthy Ageing Through Foot-Interaction. In Proceedings of the 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health - IS4WB_SC; ISBN 978-989-758-743-6; ISSN 2184-4984, SciTePress, pages 421-432. DOI: 10.5220/0013504100003938

@conference{is4wb_sc25,
author={Ceci Diehl and Telmo Silva and Jorge Ferraz and Ana Almeida and Ana Isabel Martins and Óscar Ribeiro and Gon\c{c}alo Santinha and Nelson Rocha and Anabela Silva},
title={DanceMove: Promoting Social Interaction and Healthy Ageing Through Foot-Interaction},
booktitle={Proceedings of the 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health - IS4WB_SC},
year={2025},
pages={421-432},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0013504100003938},
isbn={978-989-758-743-6},
issn={2184-4984},
}

TY - CONF

JO - Proceedings of the 11th International Conference on Information and Communication Technologies for Ageing Well and e-Health - IS4WB_SC
TI - DanceMove: Promoting Social Interaction and Healthy Ageing Through Foot-Interaction
SN - 978-989-758-743-6
IS - 2184-4984
AU - Diehl, C.
AU - Silva, T.
AU - Ferraz, J.
AU - Almeida, A.
AU - Martins, A.
AU - Ribeiro, Ó.
AU - Santinha, G.
AU - Rocha, N.
AU - Silva, A.
PY - 2025
SP - 421
EP - 432
DO - 10.5220/0013504100003938
PB - SciTePress