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Authors: Felix Gaisbauer 1 ; Jannes Lehwald 2 ; Philipp Agethen 1 ; Julia Sues 3 and Enrico Rukzio 3

Affiliations: 1 Daimler AG, Wilhelm-Runge-Str. 11, 89081 Ulm, Germany, Ulm University, James-Franck Ring, 89081 Ulm and Germany ; 2 Daimler AG, Wilhelm-Runge-Str. 11, 89081 Ulm and Germany ; 3 Ulm University, James-Franck Ring, 89081 Ulm and Germany

Keyword(s): Character Animation, Motion Synthesis Framework, Motion Model Unit, Co-simulation.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation from Motion Capture ; Animation Systems ; Computer Vision, Visualization and Computer Graphics ; Human Figure Animation ; Plausible Motion Simulation ; Real-Time Visual Simulation

Abstract: Nowadays, character animation systems are used in different domains ranging from gaming to production industries. The utilized technologies range from physics based simulation, inverse kinematics and motion blending to machine learning methods. Most of the available approaches are however tightly coupled with the development environment, thus inducing high porting efforts if being incorporated into different platforms. Currently, no standard exists which allows to exchange complex character animation approaches. A comprehensive simulation using these heterogeneous technologies is therefore not possible, yet. In a different domain than character animation, the Functional Mock-up Interface (FMI) has already solved this problem. Initially being tailored to industrial needs, the standards allows to exchange dynamic simulation approaches like solvers for mechatronic components. Recently, based on this standard, a novel concept has been proposed which allows to embed various character anim ation approaches within a common framework using so called Motion Model Units. In this paper, we extend the proposed Motion Model Unit architecture and present a novel co-simulation approach which orchestrates several sub-simulations in a common environment. The proposed co-simulation can handle concurrent motions, generated by heterogeneous character animation technologies, while creating feasible results. The applicability of the novel co-simulation approach is underlined by a user study. (More)

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Paper citation in several formats:
Gaisbauer, F.; Lehwald, J.; Agethen, P.; Sues, J. and Rukzio, E. (2019). Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems. In Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - GRAPP; ISBN 978-989-758-354-4; ISSN 2184-4321, SciTePress, pages 65-76. DOI: 10.5220/0007356400650076

@conference{grapp19,
author={Felix Gaisbauer. and Jannes Lehwald. and Philipp Agethen. and Julia Sues. and Enrico Rukzio.},
title={Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems},
booktitle={Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - GRAPP},
year={2019},
pages={65-76},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007356400650076},
isbn={978-989-758-354-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2019) - GRAPP
TI - Proposing a Co-simulation Model for Coupling Heterogeneous Character Animation Systems
SN - 978-989-758-354-4
IS - 2184-4321
AU - Gaisbauer, F.
AU - Lehwald, J.
AU - Agethen, P.
AU - Sues, J.
AU - Rukzio, E.
PY - 2019
SP - 65
EP - 76
DO - 10.5220/0007356400650076
PB - SciTePress