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Authors: Álvaro del Monte ; Roberto Torres ; Pedro J. Martín and Antonio Gavilanes

Affiliation: Universidad Complutense de Madrid, Spain

ISBN: 978-989-8111-20-3

Keyword(s): Physically based animations, Graphics Processing Units.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation of Particle Systems ; Animation Systems ; Computer Vision, Visualization and Computer Graphics

Abstract: In this paper we study how to implement a fully GPU-based rigid body simulator by programming shaders for every phase of the simulation. We analyze the pros and cons of different approaches, and point out the bottlenecks we have detected. We also apply the developed techniques to two case studies, comparing them with the analogous versions running on CPU.

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Paper citation in several formats:
del Monte Á.; Torres R.; J. Martín P.; Gavilanes A. and (2008). A FULLY GPU-IMPLEMENTED RIGID BODY SIMULATOR.In Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008) ISBN 978-989-8111-20-3, pages 342-350. DOI: 10.5220/0001098503420350

@conference{grapp08,
author={Álvaro {del Monte} and Roberto Torres and Pedro {J. Martín} and Antonio Gavilanes},
title={A FULLY GPU-IMPLEMENTED RIGID BODY SIMULATOR},
booktitle={Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)},
year={2008},
pages={342-350},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001098503420350},
isbn={978-989-8111-20-3},
}

TY - CONF

JO - Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)
TI - A FULLY GPU-IMPLEMENTED RIGID BODY SIMULATOR
SN - 978-989-8111-20-3
AU - del Monte, Á.
AU - Torres, R.
AU - J. Martín, P.
AU - Gavilanes, A.
PY - 2008
SP - 342
EP - 350
DO - 10.5220/0001098503420350

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