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Authors: Lucio Tommaso De Paolis ; Sofia Chiarello and Valerio De Luca

Affiliation: Department of Engineering for Innovation, University of Salento, Lecce, Italy

Keyword(s): Cultural Heritage, 3D Modelling, Virtual Reality, User Experience.

Abstract: This paper concerns the valorization of a building that has been inaccessible for a long time: the Castle of Corsano, a small Italian village in the Salento area. Starting from the three-dimensional reconstruction of the rooms of the Castle and, in part, of its furnishings, it presents the development of a VR application with the possibility of interacting with the environments of the Palace and learning the historical information collected not only through bibliographic research but also through an act of remembering, which has involved, in particular, the elderly of the village. The goal is to create an archive of memory and make virtually accessible one of the most emblematic historical places of the urban network, which risks being definitively forgotten. Experimental tests were carried out on a heterogeneous sample of users to evaluate the factors characterising the sense of presence and the relationships between them. The results revealed a high level of involvement and perceiv ed visual fidelity. (More)

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Paper citation in several formats:
De Paolis, L. ; Chiarello, S. and De Luca, V. (2023). An Immersive Virtual Reality Application to Preserve the Historical Memory of Tangible and Intangible Heritage. In Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - HUCAPP; ISBN 978-989-758-634-7; ISSN 2184-4321, SciTePress, pages 279-286. DOI: 10.5220/0011791400003417

@conference{hucapp23,
author={Lucio Tommaso {De Paolis} and Sofia Chiarello and Valerio {De Luca}},
title={An Immersive Virtual Reality Application to Preserve the Historical Memory of Tangible and Intangible Heritage},
booktitle={Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - HUCAPP},
year={2023},
pages={279-286},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011791400003417},
isbn={978-989-758-634-7},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2023) - HUCAPP
TI - An Immersive Virtual Reality Application to Preserve the Historical Memory of Tangible and Intangible Heritage
SN - 978-989-758-634-7
IS - 2184-4321
AU - De Paolis, L.
AU - Chiarello, S.
AU - De Luca, V.
PY - 2023
SP - 279
EP - 286
DO - 10.5220/0011791400003417
PB - SciTePress