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Authors: Silvia Gabrielli 1 ; Rosa Maimone 1 ; Giancarlo Bo 2 ; Johanna Jonsdottir 3 ; Wolfhard Klein 4 and Hadas Raz 5

Affiliations: 1 CREATE-NET, Italy ; 2 Imaginary Srl, Italy ; 3 Fondazione Don Carlo Gnocchi Onlus, Italy ; 4 Neurological Therapeutic Centre Gmundnerberg, Austria ; 5 Edna Pasher Ph.D & Associates and Management Consultants, Israel

ISBN: 978-989-758-056-7

Keyword(s): Serious Games, Motor-cognitive Rehabilitation, Patient-centred Design, Formative Evaluation.

Abstract: This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) investigating the patient-centred design of game environments aimed at raising patients’ motivation and compliance with motor-cognitive rehabilitation programs. During the initial phase of the project five games were deployed through main gaming platforms and interaction devices (Kinect, LeapMotion, Sifteo Cubes). A pilot study involving six patients from two different rehabilitation centres (one in Italy and one in Austria) was conducted to assess usability and motivational factors implied in the initial usage of the solutions proposed. From the pilot study results we derive indications to inform the future design of game solutions for raising patients’ compliance with upper body rehabilitation programs.

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Paper citation in several formats:
Gabrielli, S.; Maimone, R.; Bo, G.; Jonsdottir, J.; Klein, W. and Raz, H. (2014). Designing a Game-based Solution for In-home Rehabilitation.In Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics - Volume 1: VirtRehab, (NEUROTECHNIX 2014) ISBN 978-989-758-056-7, pages 145-149. DOI: 10.5220/0005130401450149

@conference{virtrehab14,
author={Silvia Gabrielli. and Rosa Maimone. and Giancarlo Bo. and Johanna Jonsdottir. and Wolfhard Klein. and Hadas Raz.},
title={Designing a Game-based Solution for In-home Rehabilitation},
booktitle={Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics - Volume 1: VirtRehab, (NEUROTECHNIX 2014)},
year={2014},
pages={145-149},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005130401450149},
isbn={978-989-758-056-7},
}

TY - CONF

JO - Proceedings of the 2nd International Congress on Neurotechnology, Electronics and Informatics - Volume 1: VirtRehab, (NEUROTECHNIX 2014)
TI - Designing a Game-based Solution for In-home Rehabilitation
SN - 978-989-758-056-7
AU - Gabrielli, S.
AU - Maimone, R.
AU - Bo, G.
AU - Jonsdottir, J.
AU - Klein, W.
AU - Raz, H.
PY - 2014
SP - 145
EP - 149
DO - 10.5220/0005130401450149

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