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Authors: Ari Shapiro and Andrew W. Feng

Affiliation: University of Southern California, United States

Keyword(s): Physical Simulation, Character Animation.

Related Ontology Subjects/Areas/Topics: Animation Algorithms and Techniques ; Animation and Simulation ; Animation Systems ; Character Animation ; Computer Vision, Visualization and Computer Graphics

Abstract: By associating physical properties with a digital character’s joint and bones, we are able to visualize explicitly a number of properties that can help animators develop high-quality animation. For example, proper ballistic arcs can be shown to demonstrate proper timing and location of a character during flight. In addition, a center of mass that accurately reflects the posture of the character can be shown to help with a balanced appearance during walking or running. In addition, motion properties not previously considered, such as angular momentum, can be easily identified when blatantly violated by an animator. However, very few inhouse or commercial system employ such tools, despite their nearly transparent use in an animator’s workflow and their utility in generating better-quality motion. In this paper, we argue the case for incorporating such toolset, describe an algorithm for implementing the tools, and detail that types of uses for such a tool.

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Paper citation in several formats:
Shapiro, A. and W. Feng, A. (2013). The Case for Physics Visualization in an Animator’s Toolset. In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2013) - GRAPP; ISBN 978-989-8565-46-4; ISSN 2184-4321, SciTePress, pages 247-253. DOI: 10.5220/0004273702470253

@conference{grapp13,
author={Ari Shapiro. and Andrew {W. Feng}.},
title={The Case for Physics Visualization in an Animator’s Toolset},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2013) - GRAPP},
year={2013},
pages={247-253},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004273702470253},
isbn={978-989-8565-46-4},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications (VISIGRAPP 2013) - GRAPP
TI - The Case for Physics Visualization in an Animator’s Toolset
SN - 978-989-8565-46-4
IS - 2184-4321
AU - Shapiro, A.
AU - W. Feng, A.
PY - 2013
SP - 247
EP - 253
DO - 10.5220/0004273702470253
PB - SciTePress