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Authors: Simon Kloiber 1 ; Christoph Schinko 2 ; Volker Settgast 2 ; Martin Weinzerl 3 ; Tobias Schreck 1 and Reinhold Preiner 1

Affiliations: 1 Institute for Computer Graphics and Knowledge Visualization, Graz University of Technology, Austria ; 2 Fraunhofer Austria Research GmbH, Graz, Austria ; 3 AVL List GmbH, Graz, Austria

Keyword(s): Virtual Reality, Unreal Engine, Integrated Design, Assembly Sequence, Training, Evaluation, Workflow.

Abstract: To compete in industrial production and assembly design, companies must implement fast and efficient workflows for the design of assembly processes. To date, these workflows comprise multiple stages that typically cover a heterogeneous set of designer competences, used tools and data. We present a concept for an integrated assembly process design workflow with VR-based evaluation and training methods leveraging the flexibility and functionality of a modern game engine. Our approach maps the required tools onto off-the-shelf features of these engines. This ensures an easy integration of our workflow into existing industry processes and allows quick results, which support fast prototyping. Furthermore, Virtual Reality based previews and evaluations significantly reduce the need for physical workstation prototypes, allowing for quicker feedback and evaluation and early customer integration. We apply and evaluate our concept on an industrial assembly use case for automotive traction batt eries and give detailed insights into its adoption in practice and the advantages over proprietary implementations. (More)

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Paper citation in several formats:
Kloiber, S.; Schinko, C.; Settgast, V.; Weinzerl, M.; Schreck, T. and Preiner, R. (2020). Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine. In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - GRAPP; ISBN 978-989-758-402-2; ISSN 2184-4321, SciTePress, pages 271-278. DOI: 10.5220/0008965002710278

@conference{grapp20,
author={Simon Kloiber. and Christoph Schinko. and Volker Settgast. and Martin Weinzerl. and Tobias Schreck. and Reinhold Preiner.},
title={Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine},
booktitle={Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - GRAPP},
year={2020},
pages={271-278},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008965002710278},
isbn={978-989-758-402-2},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020) - GRAPP
TI - Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine
SN - 978-989-758-402-2
IS - 2184-4321
AU - Kloiber, S.
AU - Schinko, C.
AU - Settgast, V.
AU - Weinzerl, M.
AU - Schreck, T.
AU - Preiner, R.
PY - 2020
SP - 271
EP - 278
DO - 10.5220/0008965002710278
PB - SciTePress