Authors:
            
                    Christian Rau
                    
                        
                    
                     and
                
                    Guido Brunnett
                    
                        
                    
                    
                
        
        
            Affiliation:
            
                    
                        
                    
                    Chemnitz University of Technology, Germany
                
        
        
        
        
        
             Keyword(s):
            Virtual Humans, Skeleton Extraction, Motion Retargeting, Character Animation.
        
        
            
                Related
                    Ontology
                    Subjects/Areas/Topics:
                
                        Animation and Simulation
                    ; 
                        Animation from Motion Capture
                    ; 
                        Animation Retargeting
                    ; 
                        Anthropometric Virtual Human Models
                    ; 
                        Character Animation
                    ; 
                        Computer Vision, Visualization and Computer Graphics
                    ; 
                        Geometry and Modeling
                    ; 
                        Retargeting of Motion Capture Data
                    
            
        
        
            
                Abstract: 
                The adaption of a given kinematic skeleton to a triangular mesh representing the shape of a human is a task still done manually in most animation pipelines. In this work we propose methods for automating this process. By thoroughly analyzing the mesh and utilizing anatomical knowledge, we are able to provide an accurate skeleton alignment, suited for animating the surface of a virtual human based on motion capture data. In contrast to existing work, our methods on the one hand support the anatomically correct adaption of detailed skeletal structures, but on the other hand are robust against the reduction of the mesh’s tessellation complexity.