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Authors: Eulalie Verhulst 1 ; Paul Richard 1 ; Emmmanuelle Richard 1 ; Philippe Allain 1 and Pierre Nolin 2

Affiliations: 1 Université d'Angers, France ; 2 Université du Québec, Canada

Keyword(s): Virtual Reality, Interaction Techniques, Virtual Supermarket, User Study.

Related Ontology Subjects/Areas/Topics: Computer Vision, Visualization and Computer Graphics ; Evaluation of Human Performance and Usability in Virtual Environments ; Interactive Environments ; Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)

Abstract: Virtual Reality is now recognized as a powerful tool for the assessment and rehabilitation of both motor and cognitive impairments. In this context, effective Virtual Environments (VEs) that simulate everyday tasks must be proposed. We have developed a virtual supermarket (VS) in which the user can explore and collect various items using a shopping cart. Four interaction techniques have been designed and compared in terms of usability, performance and workload with healthy volunteer participants. These techniques go beyond the desktop paradigm by offering a more immersive and intuitive way of interaction. Results showed that participants were more efficient in terms of performance (completion time and travelled distance) using the game-pad rather than using full body gestures. However, they had more fun performing the task under these conditions.

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Paper citation in several formats:
Verhulst, E.; Richard, P.; Richard, E.; Allain, P. and Nolin, P. (2016). 3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study. In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP; ISBN 978-989-758-175-5; ISSN 2184-4321, SciTePress, pages 271-279. DOI: 10.5220/0005725402690277

@conference{grapp16,
author={Eulalie Verhulst. and Paul Richard. and Emmmanuelle Richard. and Philippe Allain. and Pierre Nolin.},
title={3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP},
year={2016},
pages={271-279},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005725402690277},
isbn={978-989-758-175-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - GRAPP
TI - 3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study
SN - 978-989-758-175-5
IS - 2184-4321
AU - Verhulst, E.
AU - Richard, P.
AU - Richard, E.
AU - Allain, P.
AU - Nolin, P.
PY - 2016
SP - 271
EP - 279
DO - 10.5220/0005725402690277
PB - SciTePress