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Authors: Chris J. Hughes 1 and John Paton 2

Affiliations: 1 School of Science, Engineering & Environment, University of Salford, U.K. ; 2 RNIB, 105 Judd Street, London, WC1H 9NE, U.K.

Keyword(s): Voice Interaction, Immersive Video, User Interface, Accessibility.

Abstract: Immersive environments present new challenges for all users, especially those with accessibility requirements. Once a user is fully immersed in an experience, they no longer have access to the devices that they would have in the real world such as a mouse, keyboard or remote control interface. However these users are often very familiar with new technology, such as voice interfaces. A user study as part of the EC funded Immersive Accessibility (ImAc) project identified the requirement for voice control as part of the projects fully accessible 360o video player in order to be fully accessible to people with sight loss. An assessment of speech recognition and voice control options was made. It was decided to use an Amazon Echo with a node.js gateway to control the player through a web-socket API. This proved popular with users despite problems caused by the learning stage in the command structure required for Alexa, the timeout on the Echo and the difficulty of working with Alexa whils t wearing headphones. The web gateway proved to be a robust control mechanism which lends itself to being extended in various ways. (More)

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Paper citation in several formats:
Hughes, C. and Paton, J. (2021). Voice Interaction for Accessible Immersive Video Players. In Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) - HUCAPP; ISBN 978-989-758-488-6; ISSN 2184-4321, SciTePress, pages 182-189. DOI: 10.5220/0010255901820189

@conference{hucapp21,
author={Chris J. Hughes. and John Paton.},
title={Voice Interaction for Accessible Immersive Video Players},
booktitle={Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) - HUCAPP},
year={2021},
pages={182-189},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010255901820189},
isbn={978-989-758-488-6},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 16th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2021) - HUCAPP
TI - Voice Interaction for Accessible Immersive Video Players
SN - 978-989-758-488-6
IS - 2184-4321
AU - Hughes, C.
AU - Paton, J.
PY - 2021
SP - 182
EP - 189
DO - 10.5220/0010255901820189
PB - SciTePress