PROJECTED GAUSS–SEIDEL SUBSPACE MINIMIZATION METHOD FOR INTERACTIVE RIGID BODY DYNAMICS - Improving Animation Quality using a Projected Gauss–Seidel Subspace Minimization Method Topics: Fundamental Methods and Algorithms; Modeling and Algorithms; Physics-Based Modeling In Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 0VISIGRAPP, 38-45, 2010 , Angers, France