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Author: Ricardo Sisnett

Affiliation: Riot Games Inc, United States

Keyword(s): Artificial Life, Genetic Algorithms, Neural Networks, Evolutionary Computing.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence ; Artificial Life ; Computational Intelligence ; Evolutionary Computing ; Evolutionary Robotics and Intelligent Agents ; Genetic Algorithms ; Informatics in Control, Automation and Robotics ; Intelligent Control Systems and Optimization ; Soft Computing

Abstract: In this paper we present a method for creating two-dimensional virtual creatures. Their shape and controlling systems are generated automatically by the use of a genetic algorithms. Unlike previous work, our system has an emphasis in approachability and simplicity, but sacrifices simulation realism. This trade off is done with the intention of using the framework for highly interactive applications such as video games or exhibits.

CC BY-NC-ND 4.0

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Paper citation in several formats:
Sisnett, R. (2015). A Flexible and Simplified 2D Environment for Evolving Autonomous Virtual Creatures. In Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015) - ECTA; ISBN 978-989-758-157-1, SciTePress, pages 306-312. DOI: 10.5220/0005617903060312

@conference{ecta15,
author={Ricardo Sisnett.},
title={A Flexible and Simplified 2D Environment for Evolving Autonomous Virtual Creatures},
booktitle={Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015) - ECTA},
year={2015},
pages={306-312},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005617903060312},
isbn={978-989-758-157-1},
}

TY - CONF

JO - Proceedings of the 7th International Joint Conference on Computational Intelligence (IJCCI 2015) - ECTA
TI - A Flexible and Simplified 2D Environment for Evolving Autonomous Virtual Creatures
SN - 978-989-758-157-1
AU - Sisnett, R.
PY - 2015
SP - 306
EP - 312
DO - 10.5220/0005617903060312
PB - SciTePress