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Authors: Gabriel Robaina and Adriano Fiorese

Affiliation: Graduate Program in Applied Computing - PPGCAP, Santa Catarina State University - UDESC, Joinville, Santa Catarina, 89219-710, Brazil

Keyword(s): Edge Computing, Mobile Gaming, Real-Time Video Streaming.

Abstract: The mobile games market has grown in relevancy compared to traditional gaming platforms. The standard architecture for these games requires the processing of game logic and graphics using the device’s own hardware. Alternatively, cloud based architectures for remote gaming on smartphones present high game input delay at a high cost for the service provider. This poses a limitation to the variety and complexity of games that target these platforms as well as constraining user QoE. To address that limitation, this work proposes the Gaming On The Edge (GOTE) architecture, that aims to enable complex games to be played on smartphone devices while leveraging edge computing infrastructure into graphics processing and content distribution systems. A GOTE architecture’s proof of concept is developed and tested using WebRTC with an RTP streaming pipeline that exploits NVENC for achieving low latency video encoding. Experimental results show that GOTE architecture is a viable alternative to cl oud based remote gaming on smartphones at the advantage of lowering latency of video and game input. An open source implementation of the architecture is provided in order to assist further research in this area. (More)

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Paper citation in several formats:
Robaina, G. and Fiorese, A. (2023). GOTE: An Edge Computing Architecture for Mobile Gaming. In Proceedings of the 25th International Conference on Enterprise Information Systems - Volume 1: ICEIS; ISBN 978-989-758-648-4; ISSN 2184-4992, SciTePress, pages 721-730. DOI: 10.5220/0011962000003467

@conference{iceis23,
author={Gabriel Robaina. and Adriano Fiorese.},
title={GOTE: An Edge Computing Architecture for Mobile Gaming},
booktitle={Proceedings of the 25th International Conference on Enterprise Information Systems - Volume 1: ICEIS},
year={2023},
pages={721-730},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0011962000003467},
isbn={978-989-758-648-4},
issn={2184-4992},
}

TY - CONF

JO - Proceedings of the 25th International Conference on Enterprise Information Systems - Volume 1: ICEIS
TI - GOTE: An Edge Computing Architecture for Mobile Gaming
SN - 978-989-758-648-4
IS - 2184-4992
AU - Robaina, G.
AU - Fiorese, A.
PY - 2023
SP - 721
EP - 730
DO - 10.5220/0011962000003467
PB - SciTePress