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Authors: K. Getchell 1 ; J. Nicoll 1 ; C. Kerbey 1 ; A. Miller 1 ; 1 ; R. Sweetman 2 ; J. Complin 2 and R. Michaelson 3

Affiliations: 1 School of Computer Science, University of St Andrews, United Kingdom ; 2 School of Classics, University of St Andrews, United Kingdom ; 3 University of Dundee, United Kingdom

Keyword(s): Explorative learning, e-learning, collaboration, gaming, groupware, archaeology.

Related Ontology Subjects/Areas/Topics: Case-Studies and Applications ; Computer-Supported Education ; e-Learning ; Game-Based and Simulation-Based Learning ; Learning/Teaching Methodologies and Assessment ; Web-Based Education

Abstract: This paper presents an approach to utilising computer game technologies and methodologies to support explorative learning. This approach has particular relevance to subjects such as archaeology and geography which contain a significant fieldwork component. A detailed case study, the LAVA project, is presented and the design decisions taken discussed. LAVA was motivated by the need to provide support for explorative learning and an understanding of fieldwork for classes of students in the face of the very few opportunities available for participating in real archaeological excavations. The aim of LAVA is not to replace real world fieldwork, but rather to provide realistic simulations that allow students to better prepare for any involvement with a real excavation. These objectives have initially been achieved through the combination of a 3D game engine, 2D maps and a group-based learning environment.

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Paper citation in several formats:
Getchell, K.; Nicoll, J.; Kerbey, C.; Miller, A.; Allison, C.; Sweetman, R.; Complin, J. and Michaelson, R. (2007). A COMPUTER GAMES APPROACH TO EXPLORATORY LEARNING - LAVA: A Case Study in System Design. In Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST, ISBN 978-972-8865-79-5; ISSN 2184-3252, pages 470-476. DOI: 10.5220/0001290204700476

@conference{webist07,
author={K. Getchell. and J. Nicoll. and C. Kerbey. and A. Miller. and C. Allison. and R. Sweetman. and J. Complin. and R. Michaelson.},
title={A COMPUTER GAMES APPROACH TO EXPLORATORY LEARNING - LAVA: A Case Study in System Design},
booktitle={Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST,},
year={2007},
pages={470-476},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001290204700476},
isbn={978-972-8865-79-5},
issn={2184-3252},
}

TY - CONF

JO - Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 3: WEBIST,
TI - A COMPUTER GAMES APPROACH TO EXPLORATORY LEARNING - LAVA: A Case Study in System Design
SN - 978-972-8865-79-5
IS - 2184-3252
AU - Getchell, K.
AU - Nicoll, J.
AU - Kerbey, C.
AU - Miller, A.
AU - Allison, C.
AU - Sweetman, R.
AU - Complin, J.
AU - Michaelson, R.
PY - 2007
SP - 470
EP - 476
DO - 10.5220/0001290204700476

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