Authors:
Alberto Urquía
1
;
Jesús Gallardo
2
;
Raquel Lacuesta
2
;
Joan-Josep Ordóñez-Bonet
3
and
Silvia Ramis-Guarinos
3
Affiliations:
1
University of Zaragoza, Zaragoza, Spain
;
2
Department of Computing and Systems Engineering, Aragon Institute for Engineering Research (I3A), University of Zaragoza, Teruel, Spain
;
3
Department of Mathematics and Computing, University of Illes Balears, Palma, Spain
Keyword(s):
Pervasive Games, Older Adults, User Experience, Accessibility.
Abstract:
Older adults are a growing segment of the population. Many aspects of technology could help this sector improve different facets of their daily lives. One such aspect is video games, something with which older adults are becoming increasingly familiar. Within video games, a field that has grown a lot in recent years is that of pervasive games, those that break some of the classic spatial, temporal or social limits that classic video games have. Following this trend, we developed a pervasive mobile game designed for older adults inspired by Pokémon Go that consisted of players having to move through a physical space to locate real objects that would allow them to unlock memories that were stored in an album. The game had a lot of room for improvement in terms of its visual aspect, and to improve it a redesign and evaluation has been carried out, resulting in a new interface for the application, along with a series of modifications to the game mechanics and introduction of additional o
nes that allow branching the game experience towards different profiles and needs. In addition, the problems related to its accessibility and usability have been addressed through a series of considerations that can be extrapolated to the design of applications for older adults.
(More)