Authors:
Irina Makarova
1
;
Ksenia Shubenkova
1
;
Danila Tikhonov
1
and
Anton Pashkevich
2
Affiliations:
1
Kazan Federal University, Russian Federation
;
2
Tallinn University of Technology, Estonia
Keyword(s):
Blended Learning, e-Learning, Simulation, Virtual and Augmented Reality.
Related
Ontology
Subjects/Areas/Topics:
Blended Learning
;
Computer-Supported Education
;
e-Learning
;
e-Learning in Engineering Education
;
e-Learning Platforms
;
Learning/Teaching Methodologies and Assessment
;
Simulation and Modeling
;
Simulation Tools and Platforms
Abstract:
Educational system under development of technique and emergence of new technologies faces a problem of
specialists’ competence, who should design, produce, maintain new technique and use advanced technologies.
The analysis of applied forms of education shows that blended learning has advantages over traditional
learning and e-learning. For its successful implementation the unified informational educational platform
that allows developing educational content, managing the learning process and giving the opportunity of virtual
communication is required. The introduction of such advanced educational technologies like a virtual
and augmented reality, simulation and gamification will enhance quality of specialists’ training. The use of
real-world experience of leading enterprises of an automobile industry, as well as the student's evaluation
system based on the objective parameters are the main advantages of a proposed concept. At this stage, the
development of the module of moni
toring the learning process is proceeding.
(More)