loading
Documents

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Aaron D. Tull ; Tucker S. Smith and Kendra M. L. Cooper

Affiliation: The University of Texas at Dallas, United States

ISBN: 978-989-8425-78-2

Keyword(s): Serious Game Framework, Agent-oriented, Software Architecture, Pattern, Agent behaviour, Component.

Related Ontology Subjects/Areas/Topics: Agent Based Modeling and Simulation ; Complex Systems Modeling and Simulation ; Environmental Modeling ; Formal Methods ; Model-Driven Simulation Engineering ; Sensor Networks ; Simulation and Modeling ; Simulation Tools and Platforms ; Software and Architectures

Abstract: Agent-oriented software architectures for serious games and game development frameworks are beginning to receive attention. They are viewed as potentially valuable solutions to support the rapid and inexpensive development of games with high usability and playability. This problem domain also has challenging technical quality of service requirements (modifiability, performance, flexibility, scalability, concurrency, portability, integration of diverse technologies), which need to be carefully considered in the architecture. Here, we present a collection of high level requirements (goals) for this problem domain and argue that a new, agent-oriented component based solution is needed that explicitly models agent-based behaviour. We propose an agent-oriented extension of the adaptive object-model pattern in this research; a running example on requirements engineering software engineering education is used to help explain the architecture. The architecture is discussed with respect to the technical quality of service requirements. (More)

PDF ImageFull Text

Download
CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.80.4.76

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
D. Tull, A.; S. Smith, T. and M. L. Cooper, K. (2011). TOWARDS AN AGENT-ORIENTED FRAMEWORK FOR SERIOUS GAMES - Architecting with Behavioural Software Agents.In Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH, ISBN 978-989-8425-78-2, pages 192-199. DOI: 10.5220/0003621001920199

@conference{simultech11,
author={Aaron D. Tull. and Tucker S. Smith. and Kendra M. L. Cooper.},
title={TOWARDS AN AGENT-ORIENTED FRAMEWORK FOR SERIOUS GAMES - Architecting with Behavioural Software Agents},
booktitle={Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,},
year={2011},
pages={192-199},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003621001920199},
isbn={978-989-8425-78-2},
}

TY - CONF

JO - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,
TI - TOWARDS AN AGENT-ORIENTED FRAMEWORK FOR SERIOUS GAMES - Architecting with Behavioural Software Agents
SN - 978-989-8425-78-2
AU - D. Tull, A.
AU - S. Smith, T.
AU - M. L. Cooper, K.
PY - 2011
SP - 192
EP - 199
DO - 10.5220/0003621001920199

Login or register to post comments.

Comments on this Paper: Be the first to review this paper.