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Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide

Topics: Augmented, Mixed and Virtual Environments; Games for Education and Training; Hardware Technologies for Augmented, Mixed and Virtual Environments; Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs and UMPCs; Mobile Interfaces; Real-Time Graphics

Authors: Sule Serubugo ; Denisa Škantárová ; Lasse Kjærsgård Nielsen and Martin Kraus

Affiliation: Aalborg University, Denmark

ISBN: 978-989-758-224-0

Keyword(s): Augmented Reality, Museum Guide, Smartphones, Smart Glassess, Gamification, Interactive Storytelling.

Related Ontology Subjects/Areas/Topics: Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Games for Education and Training ; Hardware Technologies for Augmented, Mixed and Virtual Environments ; Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs and UMPCs ; Interactive Environments ; Mobile Interfaces ; Real-Time Graphics

Abstract: Self-service guides are a common way of providing information about artworks exhibited in museums. Modern advances in handheld mobile applications and wearable optical see-through devices that use augmented reality offer new ways of designing museum guides that are more engaging and interactive than traditional self-service guides such as written descriptions or audio guides. In this study we compare wearable (smart glasses) and handheld (smartphone) devices as a platform for an augmented reality museum guide. We have developed a museum guide for both a smartphone and smart glasses that can identify artwork, direct the visitors’ attention to specific details in it, as well as engage them through a game. The platforms are compared based on participants’ preference feedback and game performance, and are also evaluated by a coordinator from a collaborating museum. We conclude with a discussion of potentials of these platforms as augmented reality museum guides and suggest promising futur e work. (More)

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Paper citation in several formats:
Serubugo, S.; Škantárová, D.; Kjærsgård Nielsen, L. and Kraus, M. (2017). Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide.In Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1 GRAPP: GRAPP, (VISIGRAPP 2017) ISBN 978-989-758-224-0, pages 179-186. DOI: 10.5220/0006093901790186

@conference{grapp17,
author={Sule Serubugo. and Denisa Škantárová. and Lasse Kjærsgård Nielsen. and Martin Kraus.},
title={Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide},
booktitle={Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1 GRAPP: GRAPP, (VISIGRAPP 2017)},
year={2017},
pages={179-186},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006093901790186},
isbn={978-989-758-224-0},
}

TY - CONF

JO - Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1 GRAPP: GRAPP, (VISIGRAPP 2017)
TI - Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide
SN - 978-989-758-224-0
AU - Serubugo, S.
AU - Škantárová, D.
AU - Kjærsgård Nielsen, L.
AU - Kraus, M.
PY - 2017
SP - 179
EP - 186
DO - 10.5220/0006093901790186

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