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Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide

Topics: Augmented, Mixed and Virtual Environments; Games for Education and Training; Hardware Technologies for Augmented, Mixed and Virtual Environments; Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs and UMPCs; Mobile Interfaces; Real-Time Graphics

Authors: Sule Serubugo ; Denisa Škantárová ; Lasse Kjærsgård Nielsen and Martin Kraus

Affiliation: Aalborg University, Denmark

Keyword(s): Augmented Reality, Museum Guide, Smartphones, Smart Glassess, Gamification, Interactive Storytelling.

Related Ontology Subjects/Areas/Topics: Augmented, Mixed and Virtual Environments ; Computer Vision, Visualization and Computer Graphics ; Games for Education and Training ; Hardware Technologies for Augmented, Mixed and Virtual Environments ; Interactive 3D Graphics for Mobile Devices Like Smartphones, PDAs and UMPCs ; Interactive Environments ; Mobile Interfaces ; Real-Time Graphics

Abstract: Self-service guides are a common way of providing information about artworks exhibited in museums. Modern advances in handheld mobile applications and wearable optical see-through devices that use augmented reality offer new ways of designing museum guides that are more engaging and interactive than traditional self-service guides such as written descriptions or audio guides. In this study we compare wearable (smart glasses) and handheld (smartphone) devices as a platform for an augmented reality museum guide. We have developed a museum guide for both a smartphone and smart glasses that can identify artwork, direct the visitors’ attention to specific details in it, as well as engage them through a game. The platforms are compared based on participants’ preference feedback and game performance, and are also evaluated by a coordinator from a collaborating museum. We conclude with a discussion of potentials of these platforms as augmented reality museum guides and suggest promising futu re work. (More)

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Paper citation in several formats:
Serubugo, S.; Škantárová, D.; Kjærsgård Nielsen, L. and Kraus, M. (2017). Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide. In Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - GRAPP; ISBN 978-989-758-224-0; ISSN 2184-4321, SciTePress, pages 179-186. DOI: 10.5220/0006093901790186

@conference{grapp17,
author={Sule Serubugo. and Denisa Škantárová. and Lasse {Kjærsgård Nielsen}. and Martin Kraus.},
title={Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide},
booktitle={Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - GRAPP},
year={2017},
pages={179-186},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006093901790186},
isbn={978-989-758-224-0},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - GRAPP
TI - Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide
SN - 978-989-758-224-0
IS - 2184-4321
AU - Serubugo, S.
AU - Škantárová, D.
AU - Kjærsgård Nielsen, L.
AU - Kraus, M.
PY - 2017
SP - 179
EP - 186
DO - 10.5220/0006093901790186
PB - SciTePress