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Authors: Farnod Bahrololloomi ; Sebastian Sauer ; Fabio Klonowski ; Robin Horst and Ralf Dörner

Affiliation: RheinMain University of Applied Sciences, Wiesbaden, Germany

Keyword(s): Player Modelling, Performance Analysis, Data Science, Computer Games, Electronic Sports (e-sports), League of Legends, Machine Learning, Winning Prediction.

Abstract: Predicting the outcome of an electronic sports (e-sports) match is a non-trivial task to which different approaches can be applied. While the e-sports domain and particularly the Multiplayer Online Battle Arena (MOBA) genre with League of Legends (LoL) as one of its most successful games is growing tremendously and is professionalizing, in-depth analysis approaches are demanded by the profession. For example, player and match analyses can be utilized for training purposes or winning predictions to foster the match preparation of players. In this paper, we propose two novel performance metrics derived from data of past LoL matches. The first is based on a Machine Learning (ML) based approach and includes individual player variables of a match. The second metric is generally based on heuristics derived from the ML approach. We evaluate the second metric by applying it for winning prediction purposes. Furthermore, we evaluate the importance of different roles of a LoL team to the outcom e of a match and utilize the findings in the winning prediction. Overall, we show that the influence of a particular role on the match’s outcome is negligible and that the proposed performance metric based winning prediction could predict the outcome of matches with 86% accuracy. (More)

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Paper citation in several formats:
Bahrololloomi, F.; Sauer, S.; Klonowski, F.; Horst, R. and Dörner, R. (2022). A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances. In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - HUCAPP; ISBN 978-989-758-555-5; ISSN 2184-4321, SciTePress, pages 68-76. DOI: 10.5220/0010895900003124

@conference{hucapp22,
author={Farnod Bahrololloomi. and Sebastian Sauer. and Fabio Klonowski. and Robin Horst. and Ralf Dörner.},
title={A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances},
booktitle={Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - HUCAPP},
year={2022},
pages={68-76},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0010895900003124},
isbn={978-989-758-555-5},
issn={2184-4321},
}

TY - CONF

JO - Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2022) - HUCAPP
TI - A Machine Learning based Analysis of e-Sports Player Performances in League of Legends for Winning Prediction based on Player Roles and Performances
SN - 978-989-758-555-5
IS - 2184-4321
AU - Bahrololloomi, F.
AU - Sauer, S.
AU - Klonowski, F.
AU - Horst, R.
AU - Dörner, R.
PY - 2022
SP - 68
EP - 76
DO - 10.5220/0010895900003124
PB - SciTePress